// Ephod Vest class braf_ephod_vest_itemInfo : VestItem { uniformModel = "\braf\braf_characters_vest\braf_ephod.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\ephod\Camo_co.paa"}; containerClass = "Supply100"; mass = 80; //armor = 30; class HitpointsProtectionInfo { class Chest { HitpointName = "HitChest"; armor = 0; PassThrough = 0.2; }; class Diaphragm { HitpointName = "HitDiaphragm"; armor = 0; PassThrough = 0.2; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 0; passThrough = 0.2; }; class Body { hitpointName = "HitBody"; passThrough = 0.2; }; class Pelvis { hitpointName = "HitPelvis"; armor = 0; passThrough = 0.2; }; }; }; class braf_ephod_vest_base : ItemCore { scope = 0; scopeArsenal = 0; scopeCurator = 0; author = "BRAF Team"; displayName = "[CRA] Ephod Vest"; picture = "\braf\braf_characters_vest\Data\ephod\ui\ephod_vest_ui.paa"; model = "\braf\braf_characters_vest\braf_ephod.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\ephod\Camo_co.paa"}; descriptionShort = "Chest Rig"; class ItemInfo : braf_ephod_vest_itemInfo {}; }; // Ephod Vest w/ Flag class braf_ephod_vest_flag_ItemInfo : VestItem { uniformModel = "\braf\braf_characters_vest\braf_ephod_flag.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\ephod\Camo_co.paa"}; containerClass = "Supply100"; mass = 80; //armor = 30; class HitpointsProtectionInfo { class Chest { HitpointName = "HitChest"; armor = 0; PassThrough = 0.2; }; class Diaphragm { HitpointName = "HitDiaphragm"; armor = 0; PassThrough = 0.2; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 0; passThrough = 0.2; }; class Body { hitpointName = "HitBody"; passThrough = 0.2; }; class Pelvis { hitpointName = "HitPelvis"; armor = 0; passThrough = 0.2; }; }; }; class braf_ephod_vest_flag_base : braf_ephod_vest_base { displayName = "[CRA] Ephod Vest (Flag)"; model = "\braf\braf_characters_vest\braf_ephod_flag.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\ephod\Camo_co.paa"}; class ItemInfo : braf_ephod_vest_flag_ItemInfo {}; }; // Ballistic Vest class braf_bullet_vest_itemInfo : VestItem { uniformModel = "\braf\braf_characters_vest\braf_bullet_vest.p3d"; hiddenSelections[] = { "camo" }; hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\BulletVest\eb_bulletVest_co.paa" }; containerClass = "Supply0"; mass = 40; //armor = 30; class HitpointsProtectionInfo { class Chest { hitpointName = "HitChest"; armor = 8; passThrough = 0.5; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 8; passThrough = 0.5; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 8; passThrough = 0.5; }; class Body { hitpointName = "HitBody"; passThrough = 0.5; }; }; }; class braf_bullet_vest_base : ItemCore { scope = 0; scopeArsenal = 0; scopeCurator = 0; author = "BRAF Team"; displayName = "Ballistic Vest base class"; picture = "\braf\braf_characters_vest\data\BulletVest\ui\Bullet_vest_eb_ui.paa"; model = "\braf\braf_characters_vest\braf_bullet_vest.p3d"; hiddenSelections[] = { "camo" }; hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\BulletVest\eb_bulletVest_co.paa" }; descriptionShort = "Ballistic Vest"; class ItemInfo : braf_bullet_vest_itemInfo {}; }; // Ballistic Vest w/ LC2 class braf_bullet_vest_lc2_itemInfo : VestItem { uniformModel = "\braf\braf_characters_vest\braf_bullet_lc2.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\BulletVest\eb_BulletVest_co.paa"}; containerClass = "Supply80"; mass = 40; //armor = 30; class HitpointsProtectionInfo { class Chest { hitpointName = "HitChest"; armor = 8; passThrough = 0.5; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 8; passThrough = 0.5; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 8; passThrough = 0.5; }; class Body { hitpointName = "HitBody"; passThrough = 0.5; }; }; }; class braf_bullet_vest_lc2_base : braf_bullet_vest_base { scope = 0; scopeArsenal = 0; scopeCurator = 0; displayName = "Ballistic Vest, (LC-2) base class"; picture = "\braf\braf_characters_vest\Data\BulletVest\ui\Bullet_vest_eb_ui.paa"; model = "\braf\braf_characters_vest\braf_bullet_lc2.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\BulletVest\eb_BulletVest_co.paa"}; descriptionShort = "Ballistic Vest"; class ItemInfo : braf_bullet_vest_lc2_itemInfo {}; }; // Ballistic Vest w/ Ephod class braf_bullet_ephod_vest_itemInfo : VestItem { uniformModel = "\braf\braf_characters_vest\braf_ephod_Bullet.p3d"; hiddenSelections[] = { "camo", "camo1" }; hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\ephod\Camo_co.paa", "\braf\braf_characters_vest\Data\BulletVest\eb_bulletVest_co.paa" }; containerClass = "Supply100"; mass = 40; //armor = 30; class HitpointsProtectionInfo { class Chest { hitpointName = "HitChest"; armor = 8; passThrough = 0.5; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 8; passThrough = 0.5; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 8; passThrough = 0.5; }; class Body { hitpointName = "HitBody"; passThrough = 0.5; }; }; }; class braf_bullet_ephod_vest_base : braf_bullet_vest_base { displayName = "Ballistic Vest (Ephod) base class"; picture = "\braf\braf_characters_vest\Data\BulletVest\ui\ephod_bullet_ui.paa"; model = "\braf\braf_characters_vest\braf_ephod_Bullet.p3d"; hiddenSelections[] = { "camo", "camo1" }; hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\ephod\Camo_co.paa", "\braf\braf_characters_vest\Data\BulletVest\eb_bulletVest_co.paa" }; class ItemInfo : braf_bullet_ephod_vest_itemInfo {}; }; // Ballistic Vest w/ Ephod w/ Flag class braf_bullet_ephod_vest_flag_itemInfo : VestItem { uniformModel = "\braf\braf_characters_vest\braf_ephod_bullet_flag.p3d"; hiddenSelections[] = { "camo", "camo1" }; hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\ephod\Camo_co.paa", "\braf\braf_characters_vest\Data\BulletVest\eb_bulletVest_co.paa" }; containerClass = "Supply100"; mass = 40; //armor = 30; class HitpointsProtectionInfo { class Chest { hitpointName = "HitChest"; armor = 8; passThrough = 0.5; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 8; passThrough = 0.5; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 8; passThrough = 0.5; }; class Body { hitpointName = "HitBody"; passThrough = 0.5; }; }; }; class braf_bullet_ephod_vest_flag_base : braf_bullet_ephod_vest_base { scope = 0; scopeArsenal = 0; scopeCurator = 0; model = "\braf\braf_characters_vest\braf_ephod_bullet_flag.p3d"; displayName = "[CRA] Ballistic Vest, CRAPAT (Ephod, Flag)"; picture = "\braf\braf_characters_vest\Data\BulletVest\ui\ephod_bullet_ui.paa"; hiddenSelections[] = { "camo", "camo1" }; hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\ephod\Camo_co.paa", "\braf\braf_characters_vest\Data\BulletVest\eb_bulletVest_co.paa" }; class ItemInfo : braf_bullet_ephod_vest_flag_itemInfo {}; }; //----- EB ----- class braf_Bullet_vest_eb : braf_bullet_vest_base { scope = 2; scopeArsenal = 2; scopeCurator = 2; displayName = "[EB] Ballistic Vest, Lizard"; hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\BulletVest\eb_BulletVest_co.paa" }; class ItemInfo : braf_bullet_vest_itemInfo { hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\BulletVest\eb_BulletVest_co.paa" }; }; }; class braf_bullet_vest_lc2_eb : braf_bullet_vest_lc2_base { scope = 2; scopeArsenal = 2; scopeCurator = 2; displayName = "[EB] Ballistic Vest, Lizard (LC-2)"; }; class braf_Bullet_vest_black : braf_bullet_vest_base { scope = 2; scopeArsenal = 2; scopeCurator = 2; displayName = "Ballistic Vest, Black"; picture = "\braf\braf_characters_vest\Data\BulletVest\ui\Bullet_vest_preto_ui.paa"; hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\BulletVest\preto_BulletVest_co.paa"}; class ItemInfo : braf_bullet_vest_itemInfo { hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\BulletVest\preto_BulletVest_co.paa" }; }; };