//class StageTI //{ // texture="braf\braf_armored\BRAF_LMV\data\REMAX_ti_ca.paa"; //}; ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,1}; emmisive[]={0,0,0,0}; specular[]={0.15000001,0.15000001,0.15000001,1}; specularPower=70; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="braf\braf_armored\BRAF_LMV\Data\REMAX_nohq.paa"; uvSource="tex"; }; class Stage2 { texture="a3\data_f\destruct\damage_metal_cdt.paa"; uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="a3\data_f\destruct\damage_metal_mc.paa"; uvSource="tex"; class uvTransform { aside[]= { "cos(70)*3", "sin(70)*3", 0 }; up[]= { "-sin(70)*3", "cos(70)*3", 0 }; dir[]={0,0,0}; pos[]={0.33000001,0.050000001,0}; }; }; class Stage4 { texture="braf\braf_armored\BRAF_LMV\Data\REMAX_as.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="braf\braf_armored\BRAF_LMV\Data\REMAX_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(4.7,1.2)"; uvSource="tex"; }; class Stage7 { texture="a3\data_f\env_land_co.paa"; useWorldEnvMap="true"; uvSource="tex"; };