class StageTI { texture="a3\data_f\default_vehicle_ti_ca.paa"; }; ambient[]={0.5,0.51999998,0.60000002,1}; diffuse[]={0.5,0.51999998,0.60000002,1}; forcedDiffuse[]={0.15000001,0.156,0.16500001,1}; emmisive[]={0,0,0,0}; specular[]={0.079999998,0.082000002,0.082999997,1}; specularPower=700; PixelShaderID="Super"; VertexShaderID="Super"; renderFlags[]= { "NoZWrite" }; class Stage1 { texture="a3\data_f\destruct\damage_glass_tempered_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,1}; }; }; class Stage2 { texture="a3\data_f\destruct\damage_glass_tempered_ca.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,1}; }; }; class Stage3 { texture="a3\data_f\destruct\damage_glass_tempered_ca.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,1}; }; }; class Stage4 { texture="#(argb,8,8,3)color(1,1,1,1,AS)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,1}; }; }; class Stage5 { texture="a3\data_f\destruct\damage_glass_tempered_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,1}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(0.5,0.05)"; uvSource="none"; }; class Stage7 { texture="a3\data_f\env_land_ca.paa"; useWorldEnvMap="true"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };