// Script para chamar o distintivo de arma/quadro/serviço nas fardas do exército // Autor: Valmo Trindade params["_unit", "_branch"]; switch (_branch) do { case "artilharia": { _unit setObjectTextureGlobal [13, "braf\braf_insignia\uniform\branch\artilharia_CO.paa"]; _unit setObjectMaterialGlobal [13, "braf\braf_insignia\uniform\branch\artilharia.rvmat"]; }; case "avex": { _unit setObjectTextureGlobal [13, "braf\braf_insignia\uniform\branch\avex_CO.paa"]; _unit setObjectMaterialGlobal [13, "braf\braf_insignia\uniform\branch\avex.rvmat"]; }; case "cavalaria": { _unit setObjectTextureGlobal [13, "braf\braf_insignia\uniform\branch\cavalaria_CO.paa"]; _unit setObjectMaterialGlobal [13, "braf\braf_insignia\uniform\branch\cavalaria.rvmat"]; }; case "comandos": { _unit setObjectTextureGlobal [13, "braf\braf_insignia\uniform\branch\comandos_CO.paa"]; _unit setObjectMaterialGlobal [13, "braf\braf_insignia\uniform\branch\comandos.rvmat"]; }; case "comunicacoes": { _unit setObjectTextureGlobal [13, "braf\braf_insignia\uniform\branch\comunicacoes_CO.paa"]; _unit setObjectMaterialGlobal [13, "braf\braf_insignia\uniform\branch\comunicacoes.rvmat"]; }; case "engenharia": { _unit setObjectTextureGlobal [13, "braf\braf_insignia\uniform\branch\engenharia_CO.paa"]; _unit setObjectMaterialGlobal [13, "braf\braf_insignia\uniform\branch\engenharia.rvmat"]; }; case "infantaria": { _unit setObjectTextureGlobal [13, "braf\braf_insignia\uniform\branch\infantaria_CO.paa"]; _unit setObjectMaterialGlobal [13, "braf\braf_insignia\uniform\branch\infantaria.rvmat"]; }; case "intendencia": { _unit setObjectTextureGlobal [13, "braf\braf_insignia\uniform\branch\intendencia_CO.paa"]; _unit setObjectMaterialGlobal [13, "braf\braf_insignia\uniform\branch\intendencia.rvmat"]; }; case "matbel": { _unit setObjectTextureGlobal [13, "braf\braf_insignia\uniform\branch\matbel_CO.paa"]; _unit setObjectMaterialGlobal [13, "braf\braf_insignia\uniform\branch\matbel.rvmat"]; }; case "saude": { _unit setObjectTextureGlobal [13, "braf\braf_insignia\uniform\branch\saude_CO.paa"]; _unit setObjectMaterialGlobal [13, "braf\braf_insignia\uniform\branch\saude.rvmat"]; }; default { _unit setObjectTextureGlobal [13, "braf\braf_insignia\uniform\branch\infantaria_CO.paa"]; _unit setObjectMaterialGlobal [13, "braf\braf_insignia\uniform\branch\infantaria.rvmat"]; }; };