// Script para chamar o distintivo de unidade de aviação no macacão de voo // Autor: Valmo Trindade params["_unit", "_battalion", ["_function", "pilot"], ["_rank", "LIEUTENANT"]]; _battalion = toLowerANSI _battalion; _function = toLowerANSI _function; _uniform = uniform _unit; flightsuits = [ "braf_characters_army_aviation_flightsuit", "braf_characters_air_force_fighter_flightsuit", "braf_characters_air_force_flightsuit", "braf_characters_navy_fighter_flightsuit", "braf_characters_navy_flightsuit", "braf_hiaf_pilot_coverall", "braf_cratenia_pilot_regular_Coverall" ]; armyAviationBattalions = [ "1bavex", "2bavex", "3bavex", "4bavex" ]; airForceSquadrons = [ "1gda", "jaguar", "afa", "1-9gav", "arara", "3-10gav", "centauro", "1-3gav", "escorpiao", "3-3gav", "flecha", "1-1gt", "gordo", "2-3gav", "grifo", "7-8gav", "harpia", "1-12gav", "horus", "1-15gav", "onca", "5-8gav", "pantera", "1-10gav", "poker", "2-8gav", "poti", "3-8gav", "puma", "eda", "fumaca", "1-1gavca", "jambock", "2-5gav", "joker", "1-4gav", "pacau", "1-14gav", "pampa", "2-1gavca", "pifpaf", "2-10gav", "pelicano" ]; navySquadrons = [ "hu1", "aguia", "hu2", "pegasus", "hu41", "hipogrifo", "hu51", "albatroz", "hu61", "gaviao", "hu91", "tucano", "hs1", "guerreiro", "ha1", "lince", "hi1", "garça", "qe1", "harpia_drone", "vf1", "falcao" ]; if ((_uniform in flightsuits)) then { _is_fighter_suit = false; _fighter_suits = [ "braf_characters_air_force_fighter_flightsuit", "braf_characters_navy_fighter_flightsuit" ]; if (_uniform in _fighter_suits) then { _is_fighter_suit = true; }; handleFightersuitSelection = { params["_slot", "_is_fighter_suit"]; if (_is_fighter_suit) then { _slot = _slot + 2; }; _slot; }; for "_i" from ([1, _is_fighter_suit] call handleFightersuitSelection) to ([12, _is_fighter_suit] call handleFightersuitSelection) do { _unit setObjectTextureGlobal [_i, ""]; _unit setObjectMaterialGlobal [_i, ""]; }; if (_battalion in armyAviationBattalions) then { _unit setObjectTextureGlobal [[1, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_certification\army_nvg_co.paa"]; _unit setObjectMaterialGlobal [[1, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_certification\army_nvg.rvmat"]; _unit setObjectTextureGlobal [[3, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\avex_co.paa"]; _unit setObjectMaterialGlobal [[3, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\avex.rvmat"]; _unit setObjectTextureGlobal [[5, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\flag\Flag_co.paa"]; _unit setObjectMaterialGlobal [[5, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\flag\Flag.rvmat"]; switch (_battalion) do { case "1bavex": { _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex.rvmat"]; }; case "2bavex": { _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\2bavex_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\2bavex.rvmat"]; }; case "3bavex": { _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\3bavex_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\3bavex.rvmat"]; }; case "4bavex": { _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\4bavex_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\4bavex.rvmat"]; }; default { _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\1bavex.rvmat"]; }; }; switch (_function) do { case "pilot": { _unit setObjectTextureGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\army_pilot_co.paa"]; _unit setObjectMaterialGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\army_pilot.rvmat"]; }; case "mechanic": { _unit setObjectTextureGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\army_mec_co.paa"]; _unit setObjectMaterialGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\army_mec.rvmat"]; }; case "observer": { _unit setObjectTextureGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\army_obs_co.paa"]; _unit setObjectMaterialGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\army_obs.rvmat"]; }; default { _unit setObjectTextureGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\army_pilot_co.paa"]; _unit setObjectMaterialGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\army_pilot.rvmat"]; }; }; }; if (_battalion in airForceSquadrons) then { _unit setObjectTextureGlobal [[3, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\d22_co.paa"]; _unit setObjectMaterialGlobal [[3, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_force\d22.rvmat"]; _unit setObjectTextureGlobal [[9, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\tab\brazilian_tab_co.paa"]; _unit setObjectMaterialGlobal [[9, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\tab\brazilian_tab.rvmat"]; _unit setObjectTextureGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\air_force_pilot_co.paa"]; _unit setObjectMaterialGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\air_force_pilot.rvmat"]; _unit setObjectTextureGlobal [[4, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\OfSub.paa"]; _unit setObjectMaterialGlobal [[4, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\Aviacao.rvmat"]; switch (_rank) do { case "LIEUTENANT": { _unit setObjectTextureGlobal [[11, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\1ten\Rank_co.paa"]; _unit setObjectMaterialGlobal [[11, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\1ten\Rank.rvmat"]; _unit setObjectTextureGlobal [[4, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\OfSub.paa"]; }; case "CAPTAIN": { _unit setObjectTextureGlobal [[11, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cap\Rank_co.paa"]; _unit setObjectMaterialGlobal [[11, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cap\Rank.rvmat"]; _unit setObjectTextureGlobal [[4, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\OfInt.paa"]; }; case "MAJOR": { _unit setObjectTextureGlobal [[11, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Maj\Rank_co.paa"]; _unit setObjectMaterialGlobal [[11, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Maj\Rank.rvmat"]; _unit setObjectTextureGlobal [[4, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\OfSup.paa"]; }; case "COLONEL": { _unit setObjectTextureGlobal [[11, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cel\Rank_co.paa"]; _unit setObjectMaterialGlobal [[11, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cel\Rank.rvmat"]; _unit setObjectTextureGlobal [[4, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\OfSup.paa"]; }; default { _unit setObjectTextureGlobal [[11, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cap\Rank_co.paa"]; _unit setObjectMaterialGlobal [[11, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\rank\fab\Cap\Rank.rvmat"]; _unit setObjectTextureGlobal [[4, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\OfSub.paa"]; }; }; switch (_battalion) do { case "1gda": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\1GDA\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\1GDA\EsqFAB.rvmat"]; }; case "jaguar": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_2.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\1GDA\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\1GDA\EsqFAB.rvmat"]; }; case "afa": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\AFA\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\AFA\EsqFAB.rvmat"]; }; case "1-9gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Arara\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Arara\EsqFAB.rvmat"]; }; case "arara": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Arara\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Arara\EsqFAB.rvmat"]; }; case "3-10gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Centauro\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Centauro\EsqFAB.rvmat"]; }; case "centauro": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Centauro\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Centauro\EsqFAB.rvmat"]; }; case "1-3gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Escorpiao\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Escorpiao\EsqFAB.rvmat"]; }; case "escorpiao": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_7.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Escorpiao\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Escorpiao\EsqFAB.rvmat"]; }; case "3-3gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Flecha\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Flecha\EsqFAB.rvmat"]; }; case "flecha": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Flecha\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Flecha\EsqFAB.rvmat"]; }; case "1-1gt": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Gordo\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Gordo\EsqFAB.rvmat"]; }; case "gordo": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_11.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Gordo\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Gordo\EsqFAB.rvmat"]; }; case "2-3gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Grifo\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Grifo\EsqFAB.rvmat"]; }; case "grifo": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_6.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Grifo\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Grifo\EsqFAB.rvmat"]; }; case "7-8gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Harpia\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Harpia\EsqFAB.rvmat"]; }; case "harpia": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Harpia\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Harpia\EsqFAB.rvmat"]; }; case "1-12gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Horus\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Horus\EsqFAB.rvmat"]; }; case "horus": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Horus\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Horus\EsqFAB.rvmat"]; }; case "1-15gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Onca\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Onca\EsqFAB.rvmat"]; }; case "onca": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Onca\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Onca\EsqFAB.rvmat"]; }; case "5-8gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Pantera\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Pantera\EsqFAB.rvmat"]; }; case "pantera": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Pantera\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Pantera\EsqFAB.rvmat"]; }; case "1-10gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Poker\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Poker\EsqFAB.rvmat"]; }; case "poker": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_4.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Poker\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Poker\EsqFAB.rvmat"]; }; case "2-8gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Poti\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Poti\EsqFAB.rvmat"]; }; case "poti": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Poti\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Poti\EsqFAB.rvmat"]; }; case "3-8gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Puma\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Puma\EsqFAB.rvmat"]; }; case "puma": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12.rvmat"]; _unit setObjectTextureGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Puma\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[8, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\Puma\EsqFAB.rvmat"]; }; case "eda": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\AFA\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\AFA\EsqFAB.rvmat"]; _unit setObjectTextureGlobal [[3, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\EDA\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[3, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\EDA\Bolso_R.rvmat"]; }; case "fumaca": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\AFA\EsqFAB_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron2\AFA\EsqFAB.rvmat"]; _unit setObjectTextureGlobal [[3, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\EDA\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[3, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\EDA\Bolso_R.rvmat"]; }; case "1-1gavca": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12.rvmat"]; _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Jambock\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Jambock\Bolso_R.rvmat"]; }; case "jambock": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12.rvmat"]; _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Jambock\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Jambock\Bolso_R.rvmat"]; }; case "2-5gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10.rvmat"]; _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Joker\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Joker\Bolso_R.rvmat"]; }; case "joker": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_10.rvmat"]; _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Joker\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Joker\Bolso_R.rvmat"]; }; case "1-4gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8.rvmat"]; _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Pacau\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Pacau\Bolso_R.rvmat"]; }; case "pacau": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_8.rvmat"]; _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Pacau\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Pacau\Bolso_R.rvmat"]; }; case "1-14gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3.rvmat"]; _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Pampa\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Pampa\Bolso_R.rvmat"]; }; case "pampa": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_3.rvmat"]; _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Pampa\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Pampa\Bolso_R.rvmat"]; }; case "2-1gavca": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12.rvmat"]; _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\PIfPaf\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\PifPaf\Bolso_R.rvmat"]; }; case "pifpaf": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12.rvmat"]; _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\PIfPaf\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\PifPaf\Bolso_R.rvmat"]; }; case "2-10gav": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5.rvmat"]; _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\SAR\Pelicano\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\SAR\Pelicano\Bolso_R.rvmat"]; }; case "pelicano": { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_5.rvmat"]; _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\SAR\Pelicano\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\SAR\Pelicano\Bolso_R.rvmat"]; }; default { _unit setObjectTextureGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12_co.paa"]; _unit setObjectMaterialGlobal [[2, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_wing\ala_12.rvmat"]; _unit setObjectTextureGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Jambock\Bolso_R_co.paa"]; _unit setObjectMaterialGlobal [[7, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\squadron1\fab\Fighter\Jambock\Bolso_R.rvmat"]; }; }; }; if (_battalion in navySquadrons) then { _unit setObjectTextureGlobal [[1, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_certification\navy_nvg_co.paa"]; _unit setObjectMaterialGlobal [[1, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\air_certification\navy_nvg.rvmat"]; _unit setObjectTextureGlobal [[5, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\flag\Flag_co.paa"]; _unit setObjectMaterialGlobal [[5, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\flag\Flag.rvmat"]; switch (_battalion) do { case "hu1": {}; case "aguia": {}; case "hu2": {}; case "pegasus": {}; case "hu41": {}; case "hipogrifo": {}; case "hu51": {}; case "albatroz": {}; case "hu61": {}; case "gaviao": {}; case "hu91": {}; case "tucano": {}; case "hs1": {}; case "guerreiro": {}; case "ha1": {}; case "lince": {}; case "hi1": {}; case "garça": {}; case "qe1": {}; case "harpia_drone": {}; case "vf1": { _unit setObjectTextureGlobal [[4, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\Aviacao_co.paa"]; _unit setObjectMaterialGlobal [[4, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\Aviacao.rvmat"]; _unit setObjectTextureGlobal [[10, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\vf1\VF1_co.paa"]; _unit setObjectMaterialGlobal [[10, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\vf1\VF1.rvmat"]; }; case "falcao": { _unit setObjectTextureGlobal [[4, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\Aviacao_co.paa"]; _unit setObjectMaterialGlobal [[4, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\aviation_type\Aviacao.rvmat"]; _unit setObjectTextureGlobal [[10, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\vf1\VF1_co.paa"]; _unit setObjectMaterialGlobal [[10, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\vf1\VF1.rvmat"]; }; default {}; }; switch (_function) do { case "pilot": { _unit setObjectTextureGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_pilot_co.paa"]; _unit setObjectMaterialGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_pilot.rvmat"]; }; case "piloto": { _unit setObjectTextureGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_pilot_co.paa"]; _unit setObjectMaterialGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_pilot.rvmat"]; }; case "pil": { _unit setObjectTextureGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_pilot_co.paa"]; _unit setObjectMaterialGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_pilot.rvmat"]; }; case "mechanic": { _unit setObjectTextureGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_mec_co.paa"]; _unit setObjectMaterialGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_mec.rvmat"]; }; case "mecanico": { _unit setObjectTextureGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_mec_co.paa"]; _unit setObjectMaterialGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_mec.rvmat"]; }; case "mec": { _unit setObjectTextureGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_mec_co.paa"]; _unit setObjectMaterialGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_mec.rvmat"]; }; default { _unit setObjectTextureGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_pilot_co.paa"]; _unit setObjectMaterialGlobal [[6, _is_fighter_suit] call handleFightersuitSelection, "\braf\braf_insignia\uniform\flightsuit_insignias\identification\navy_pilot.rvmat"]; }; }; }; };