class StageTI { texture="a3\data_f\default_ti_ca.paa"; }; ambient[]={0.2,0.2,0.2,1}; diffuse[]={0.2,0.2,0.2,1}; forcedDiffuse[]={0.22,0.51999998,0.62,1}; emmisive[]={0,0,0,0}; specular[]={0.079999998,0.082000002,0.082999997,1}; specularPower=780; renderFlags[]= { "NoZWrite" }; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; }; class Stage4 { texture="#(argb,8,8,3)color(1,1,1,1,AS)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage5 { texture="braf\braf_soft\Braf_Marrua\AM11\Data\Glass_smdi.paa"; uvSource="tex"; }; class Stage6 { texture="#(ai,64,64,1)fresnelGlass(2)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage7 { useWorldEnvMap="true"; texture="a3\data_f\env_land_ca.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; };