#define _ARMA_ ambient[] = {0.75,0.75,0.75,1.0}; diffuse[] = {0.75,0.75,0.75,1.0}; forcedDiffuse[] = {0.0,0.0,0.0,1.0}; emmisive[] = {0.0,0.0,0.0,1.0}; specular[] = {0.15,0.15,0.15,1.0}; specularPower = 75; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camonet_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource = "tex"; class uvTransform { aside[] = {10.0,0.0,0.0}; up[] = {0.0,10.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage4 { texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camonet_as.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,1.0}; pos[] = {0.0,0.0,1.0}; }; }; class Stage5 { texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camonet_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,1.0}; pos[] = {0.0,0.0,1.0}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(2.0,0.1)"; uvSource = "none"; }; class Stage7 { texture="a3\data_f\env_land_co.paa"; uvSource = "none"; }; class StageTI { texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa"; };