class CfgMovesBasic { class Defaultdie; class ManActions { braf_am11_gunner="braf_am11_gunner"; }; }; class CfgMovesMaleSdr: CfgMovesBasic { class States { class Crew; class braf_am11_gunner: Crew { file="\braf\braf_soft\Braf_anims\braf_am11_gunner"; interpolateTo[]={"",1}; leftHandIKCurve[]={1}; rightHandIKCurve[]={1}; speed= 1e+019; }; }; };