class SensorTemplateDataLink; class CfgAmmo { class Default; class BulletCore; class BulletBase: BulletCore { }; class GrenadeBase; class Grenade; class GrenadeHand; class B_762x51_Ball; class B_93x64_Ball; class MissileCore; class MissileBase: MissileCore { class Components; }; class ShellBase; class RocketCore; class M_Titan_AT; class M_Titan_AP; class M_Titan_AA; class M_Vorona_HEAT; class RocketBase: RocketCore { }; class B_30mm_HE; class B_30mm_AP; class Sh_155mm_AMOS; class G_40mm_HE; class Bo_GBU12_LGB; class Bo_Mk82; class BombCore; class ammo_Penetrator_Base; class B_570x28_Ball; class Braf_B_120MM: Sh_155mm_AMOS { hit=200; indirectHit=78; indirectHitRange=22; cost=200; muzzleEffect=""; class CamShakeExplode { power=16.4; duration=1.8; frequency=20; distance=216.44299; }; class CamShakeHit { power=82; duration=0.60000002; frequency=20; distance=1; }; class CamShakeFire { power=3.0092199; duration=1.8; frequency=20; distance=72.4431; }; class CamShakePlayerFire { power=0.0099999998; duration=0.1; frequency=20; distance=1; }; }; };