class DefaultEventhandlers; class CfgMovesBasic { class DefaultDie; class ManActions { braf_LowTripod_Gunner="braf_LowTripod_Gunner"; braf_mg_butt="braf_mg_butt"; braf_M2_Gunner="braf_M2_Gunner"; braf_M119_Commander="braf_M119_Commander"; braf_M119_Gunner="braf_M119_Gunner"; braf_M119_Cargo="braf_M119_Cargo"; }; }; class CfgMovesMaleSdr: CfgMovesBasic { class States { class Crew; class braf_LowTripod_Gunner: Crew { file="\braf\braf_static\m101\Anim\LowTripod_Gunner.rtm"; connectTo[]= { "Static_Dead", 1 }; leftHandIKBeg="true"; leftHandIKCurve[]={1}; leftHandIKEnd="true"; rightHandIKCurve[]={1}; righHandIKBeg="true"; righHandIKEnd="true"; }; class braf_mg_butt: Crew { file="\braf\braf_static\m101\Anim\mg_butt.rtm"; connectTo[]= { "Static_Dead", 1 }; leftHandIKBeg="true"; leftHandIKCurve[]={1}; leftHandIKEnd="true"; rightHandIKCurve[]={1}; righHandIKBeg="true"; righHandIKEnd="true"; }; class braf_M2_Gunner: Crew { file="\braf\braf_static\m101\Anim\M2_Gunner.rtm"; connectTo[]= { "Static_Dead", 1 }; leftHandIKBeg="true"; leftHandIKCurve[]={1}; leftHandIKEnd="true"; rightHandIKCurve[]={1}; righHandIKBeg="true"; righHandIKEnd="true"; }; class braf_M119_Commander: Crew { file="\braf\braf_static\m101\Anim\M119_Commander.rtm"; connectTo[]= { "Static_Dead", 1 }; }; class braf_M119_Gunner: Crew { file="\braf\braf_static\m101\Anim\M119_Gunner.rtm"; connectTo[]= { "Static_Dead", 1 }; }; class braf_M119_Cargo: Crew { file="\braf\braf_static\m101\Anim\M119_Cargo.rtm"; connectTo[]= { "Static_Dead", 1 }; }; }; };