class CfgPatches { class braf_static_anim { author = "BRAF Team"; requiredAddons[] = { "A3_Weapons_F_Mark", "braf_main" }; requiredVersion = 0.1; units[] = {}; weapons[] = {}; }; }; class CfgMovesBasic { class DefaultDie; class ManActions { Metis_Gunner = "Metis_Gunner"; D30_Cargo = "D30_Cargo"; DShKM_Gunner = "DShKM_Gunner"; LowTripod_Gunner = "LowTripod_Gunner"; M2_Gunner = "M2_Gunner"; }; }; class CfgMovesMaleSdr : CfgMovesBasic { class States { class Crew; class KIA_SPG_Gunner : DefaultDie { actions = "DeadActions"; file = "\A3\cargoposes_F\Anim\gunner_static_low01_KIA.rtm"; speed = 0.5; looped = 0; terminal = 1; soundEnabled = 0; connectTo[] = { "Unconscious", 0.1}; }; class Metis_Gunner : Crew { file = "\braf\braf_static_anim\anim\Metis_Gunner.rtm"; connectTo[] = { "KIA_SPG_Gunner", 0.1}; }; class D30_Cargo : Crew { file = "\braf\braf_static_anim\anim\D30_Cargo.rtm"; connectTo[] = {Static_Dead, 1}; }; class DShKM_Gunner : Crew { file = "\braf\braf_static_anim\anim\DShKM_Gunner.rtm"; connectTo[] = {Static_Dead, 1}; leftHandIKBeg = true; leftHandIKCurve[] = {1}; leftHandIKEnd = true; rightHandIKCurve[] = {1}; righHandIKBeg = true; righHandIKEnd = true; }; class LowTripod_Gunner : DShKM_Gunner { file = "\braf\braf_static_anim\anim\LowTripod_Gunner.rtm"; }; class LowKORD_Gunner : DShKM_Gunner { file = "\braf\braf_static_anim\anim\sittingGunner.rtm"; interpolateTo[] = {KIA_SPG_Gunner, 1}; }; class M2_Gunner : DShKM_Gunner { file = "\braf\braf_static_anim\anim\M2_Gunner.rtm"; }; }; };