//////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 3.52 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ ambient[] = {1,1,1,1}; diffuse[] = {1,1,1,1}; forcedDiffuse[] = {0,0,0,0}; emmisive[] = {0,0,0,1}; specular[] = {0.18,0.2,0.2,1}; specularPower = 70; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "braf\braf_weapons_scopes\newcon_optik\Data\concrete_rough_dt.paa"; uvSource = "tex"; class uvTransform { aside[] = {8,0,0}; up[] = {0,8,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage4 { texture = "braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_as.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage5 { texture = "braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(0.59,0.94)"; uvSource = "none"; }; class Stage7 { texture = "a3\data_f\env_land_co.paa"; useWorldEnvMap = 1; uvSource = "none"; }; class StageTI { texture = "a3\data_f\default_ti_ca.paa"; }; //};