ambient[]={1.000000,1.000000,1.000000,2.000000}; diffuse[]={0.200000,0.200000,0.200000,1.000000}; forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000}; emmisive[]={0.000000,0.000000,0.000000,1.000000}; specular[]={1.000000,1.000000,1.000000,1.000000}; specularPower=60.000000; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_NOHQ.tga"; //texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage2 { texture="braf\braf_weapons_scopes\newcon_optik\Data\metal_rough_dt.tga"; uvSource="tex"; class uvTransform { aside[]={4.000000,0.000000,0.000000}; up[]={0.000000,4.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.0,MC)"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage4 { texture="braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_AS.tga"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage5 { texture="braf\braf_weapons_scopes\newcon_optik\Data\aimpoint_SMDI.tga"; //texture="#(argb,8,8,3)color(0,1.0,1.0,0,SMDI)"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage6 { //texture="#(ai,64,64,1)fresnel(0.6,0.16)"; texture="#(ai,64,64,1)fresnel(0.9,0.16)"; uvSource="none"; }; class Stage7 { texture="a3\data_f\env_land_co.paa"; uvSource="none"; };