ambient[]={5,5,5,1}; diffuse[]={0,0,0,1}; forcedDiffuse[]={1,1,1,1}; emmisive[]={370,330,350,0}; specular[]={0,0,0,1}; specularPower=100; PixelShaderID="Collimator"; VertexShaderID="Basic"; RenderFlags[]= { "NoReceiveShadow", "AddBlend", }; class Stage0 { texture="braf\braf_weapons_scopes\newcon_optik\Data\dot.paa"; };