class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class MSRSkeleton: Default { skeletonBones[]= { "Bolt", "", "bipod_pivot", "", "bipodleg_r", "bipod_pivot", "bipodleg_l", "bipod_pivot", "bipodfoot_l", "bipodleg_l", "bipodfoot_r", "bipodleg_r", "Bolthandle", "Bolt", "Magazine", "", "casing", "Bolt", "Bullet1", "Magazine", "Bullet2", "Magazine", "Bullet3", "Magazine", "Bullet4", "Magazine", "Bullet5", "Magazine", "ironsights", "", "Striker", "Bolthandle", "Trigger", "", "zasleh","" }; }; }; class CfgModels { class Default { selections[] = {}; selectionsInherit = ""; skeletonName = ""; }; class 338_MSR: Default { sections[]= { "zasleh","Magazine","Bolt","Trigger","camo","camo2","camo3" }; skeletonName="MSRSkeleton"; sectionsInherit = ""; class Animations { class muzzleflash_hide { type="hide"; source="hasSuppressor"; selection="zasleh"; minValue = 0.0; maxvalue = 1; hideValue = 0.01; }; class bullet1_hide { type="hide"; source="revolving"; selection="bullet1"; minValue = 0.0; maxvalue = 1; hideValue = 0.00; unhideValue = 0.9; }; class bullet2_hide { type="hide"; source="revolving"; selection="bullet2"; minValue = 0.0; maxvalue = 1; hideValue = 0.00; unhideValue = 0.8; }; class bullet3_hide { type="hide"; source="revolving"; selection="bullet3"; minValue = 0.0; maxvalue = 1; hideValue = 0.00; unhideValue = 0.6; }; class bullet4_hide { type="hide"; source="revolving"; selection="bullet4"; minValue = 0.0; maxvalue = 1; hideValue = 0.00; unhideValue = 0.4; }; class bullet5_hide { type="hide"; source="revolving"; selection="bullet5"; minValue = 0.0; maxvalue = 1; hideValue = 0.00; unhideValue = 0.2; }; class casing_hide { type="hide"; source="isEmpty"; selection="casing"; minValue = 0.0; maxvalue = 1; hideValue = 0.01; }; class bullet1_reload { type = "translation"; source = "reload"; selection = "bullet5"; memory=1; axis = "bulletlift_axis"; minValue = 0.48; maxValue = 0.5; offset0 = -1; offset1 = 0; }; class bullet1_reload2 { type = "translation"; source = "reload"; selection = "bullet5"; memory=1; axis = "bolt_axis"; minValue = 0.46; maxValue = 0.54; offset0 = -1; offset1 = 0; }; class bullet1_reload_reset { type = "translation"; source = "reload"; selection = "bullet5"; memory=1; axis = "bulletlift_axis"; minValue = 0.01; maxValue = 0.02; offset0 = 1; offset1 = 0; }; class bullet1_reload2_reset { type = "translation"; source = "reload"; selection = "bullet5"; memory=1; axis = "bolt_axis"; minValue = 0.01; maxValue = 0.02; offset0 = 1; offset1 = 0; }; class bullet1_reload3 { type = "rotation"; source = "reload"; selection = "bullet5"; memory=1; axis = "bulletrot_axis"; minValue = 0.49; maxValue = 0.50; angle0=0; angle1="rad -10"; }; class bullet1_reload4 { type = "rotation"; source = "reload"; selection = "bullet5"; memory=1; axis = "bulletrot_axis"; minValue = 0.51; maxValue = 0.53; angle0=0; angle1="rad 10"; }; class bolt1 { type = "translation"; source = "reload"; selection = "Bolt"; memory=1; axis = "bolt_axis"; begin = "bolt_axis_end"; end = "bolt_axis_begin"; minValue = 0.4; maxValue = 0.46; //0.09; //"1"; offset0 = "0"; offset1 = 0.05; }; class bolt2 { type = "translation"; source = "reload"; selection = "Bolt"; memory=1; axis = "bolt_axis"; begin = "bolt_axis_end"; end = "bolt_axis_begin"; minValue = 0.46; maxValue = 0.54; //0.09; //"1"; offset0 = "0"; offset1 = 0.95; }; class casing_hide_rechamber { type="hide"; source = "reload"; selection="casing"; minValue = 0.0; maxvalue = 1; hideValue =0.01; unhideValue =0.66; }; class bolt3 { type = "translation"; source = "reload"; selection = "Bolt"; memory=1; axis = "bolt_axis"; begin = "bolt_axis_end"; end = "bolt_axis_begin"; minValue = 0.66; maxValue = 0.72; //0.09; //"1"; offset0 = "0"; offset1 = -0.95; }; class bolt4 { type = "translation"; source = "reload"; selection = "Bolt"; memory=1; axis = "bolt_axis"; begin = "bolt_axis_end"; end = "bolt_axis_begin"; minValue = 0.76; maxValue = 0.78; //0.09; //"1"; offset0 = "0"; offset1 = -0.05; }; class striker1 { type = "translation"; source = "reload"; selection = "striker"; memory=1; axis = "striker_axis"; minValue=0.99; maxValue=1; offset0 = "0"; offset1 = 1; }; class striker2 { type = "translation"; source = "reload"; selection = "striker"; memory=1; axis = "striker_axis"; minValue=0.76; maxValue=0.8; offset0 = "0"; offset1 = -1; }; class Boltturn1 { type="rotation"; source="reload"; selection="BoltHandle"; axis="bolt_axis"; memory=1; minValue=0.4; maxValue=0.46; angle0=0; angle1="rad -60"; }; class Boltturn2 { type="rotation"; source="reload"; selection="BoltHandle"; axis="bolt_axis"; memory=1; minValue=0.76; maxValue=0.8; angle0=0; angle1="rad 60"; }; class Mag_bolt_rot1 { type="rotation"; source="reloadmagazine"; selection="BoltHandle"; axis="bolt_axis"; memory=1; minValue=0.70072992; maxValue=0.71532846; angle0=0; angle1="rad -90"; }; class Mag_bolt_rot2 { type="rotation"; source="reloadmagazine"; selection="BoltHandle"; axis="bolt_axis"; memory=1; minValue=0.82481751; maxValue=0.84671532; angle0=0; angle1="rad 90"; }; class Mag_striker_trans1 { type = "translation"; source = "reloadmagazine"; selection = "Bolt"; memory=1; axis = "bolt_axis"; begin = "bolt_axis_end"; end = "bolt_axis_begin"; minValue = 0.70802919; maxValue = 0.71532846; offset0 = "0"; offset1 = "0.05"; }; class Mag_striker_trans1a { type = "translation"; source = "reloadmagazine"; selection = "Bolt"; memory=1; axis = "bolt_axis"; begin = "bolt_axis_end"; end = "bolt_axis_begin"; minValue = 0.7299270; maxValue = 0.75182481; offset0 = "0"; offset1 = "0.95"; }; class Mag_striker_trans2 { type = "translation"; source = "reloadmagazine"; selection = "Bolt"; memory=1; axis = "bolt_axis"; begin = "bolt_axis_end"; end = "bolt_axis_begin"; minValue = 0.79562043; maxValue = 0.82481751; offset0 = "0"; offset1 = -0.95; }; class Mag_striker_trans3 { type = "translation"; source = "reloadmagazine"; selection = "Bolt"; memory=1; axis = "bolt_axis"; begin = "bolt_axis_end"; end = "bolt_axis_begin"; minValue = 0.82481751; maxValue = 0.84671532; offset0 = "0"; offset1 = -0.05; }; class mag_bullet1_reload { type = "translation"; source ="reloadmagazine"; selection = "bullet5"; memory=1; axis = "bulletlift_axis"; minValue = 0.8; maxValue = 0.81; offset0 = 0; offset1 = -1; }; class mag_bullet1_reload2 { type = "translation"; source = "reloadmagazine"; selection = "bullet5"; memory=1; axis = "bolt_axis"; minValue = 0.798; maxValue = 0.82481751; offset0 = 0; offset1 = -1; }; class mag_bullet1_reload3 { type = "rotation"; source = "reloadmagazine"; selection = "bullet5"; memory=1; axis = "bulletrot_axis"; minValue = 0.798; maxValue = 0.8; angle0=0; angle1="rad -10"; }; class mag_bullet1_reload4 { type = "rotation"; source = "reloadmagazine"; selection = "bullet5"; memory=1; axis = "bulletrot_axis"; minValue = 0.805; maxValue = 0.81; angle0=0; angle1="rad 10"; }; class casing_hide_reload { type="hide"; source = "reloadmagazine"; selection="casing"; minValue = 0.0; maxvalue = 1; hideValue =0.75182481; unhideValue =0.999; }; class Magmagazine_out { type = "translation"; source = "reloadmagazine"; selection = "magazine"; memory=1; axis = "magazine_axis"; minValue = 0.1459854; maxValue = 0.16788321; offset0 = "0"; offset1 = "1"; }; class magazine_in1 { type = "translation"; source = "reloadmagazine"; selection = "magazine"; memory=1; axis = "magazine_axis"; minValue = 0.5109489; maxValue = 0.53284671; offset0 = "0"; offset1 = -0.5; }; class magazine_in2 { type = "translation"; source = "reloadmagazine"; selection = "magazine"; memory=1; axis = "magazine_axis"; minValue = 0.55474452; maxValue = 0.57664233; offset0 = "0"; offset1 = -0.5; }; class magazine_hide { type="hide"; source="reloadMagazine"; selection="Magazine"; minValue=0; maxValue=1; hideValue=0.16788321; unhideValue=0.50364963; }; class unloaded_magazine_hide { type = "hide"; source = "hasMagazine"; selection = "Magazine"; hideValue = 0.1; }; class toprail_hide { type="hide"; source="hasOptics"; selection="ironsights"; minValue = 0; maxvalue = 1; hideValue = 0.5; }; class legspivot { type = rotation; source = bipod; /// this one is for an attachment, weapon itself would have just bipod sourceAddress = clamp; selection = "bipod_pivot"; axis = "bipod_axis1"; minValue = 0; maxValue = 1; angle0 = (rad -90); angle1 = (rad 0); }; class bipodranslate { type = translation; source = bipod; /// this one is for an attachment, weapon itself would have just bipod sourceAddress = clamp; selection = "bipod_pivot"; axis = "bipod_axis2"; minValue = 0; maxValue = 0.2; offset0 = "0"; offset1 = "-1"; }; class bipodranslate2 { type = translation; source = bipod; /// this one is for an attachment, weapon itself would have just bipod sourceAddress = clamp; selection = "bipod_pivot"; axis = "bipod_axis2"; minValue = 0.2; maxValue = 1; offset0 = "0"; offset1 = "1"; }; class legsL { type = rotation; source = bipod; /// this one is for an attachment, weapon itself would have just bipod sourceAddress = clamp; selection = "Bipodleg_L"; axis = "bipod_axis2"; minValue = 0.2; maxValue = 1; angle0 = (rad 25); angle1 = rad 0; }; class legsR { type = rotation; source = bipod; /// this one is for an attachment, weapon itself would have just bipod sourceAddress = clamp; selection = "bipodleg_R"; axis = "bipod_axis2"; minValue = 0.2; maxValue = 1; angle0 = (rad -25); angle1 = rad 0; }; }; }; };