#include "CfgMagazines.hpp" #include "basicdefines_A3.hpp" class CfgPatches { class AMF_PERSEIS_II_POLY { units[] = {}; weapons[] = { "AMF_Perseis_II_02_F"}; requiredVersion = 0.1; requiredAddons[] = { "A3_Weapons_F", "cba_main", "A3_Anims_F"}; }; }; class Extended_PreInit_EventHandlers { bg_wepframework_init = "call ('\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\XEH_INIT.sqf' call SLX_XEH_COMPILE)"; }; class Extended_FiredBIS_Eventhandlers { class CAManBase { bg_wepframe_fired = "_this call bg_wepframe_fired_eh"; }; }; class CfgSounds { class AMF_Perseis_II_BOLT_SOUND { name = "AMF_Perseis_II_BOLT_SOUND"; Sound[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\data\sounds\AMF_Perseis_II_Rechamber.wss", 1, 1, 15}; titles[] = {}; }; }; class Mode_SemiAuto; class CowsSlot; class CfgWeapons { class Rifle_Base_F; class Rifle_Long_Base_F : Rifle_Base_F { class WeaponSlotsInfo; }; class AMF_Perseis_II_02_F : Rifle_Long_Base_F { ACE_barrelTwist = 381; ACE_barrelLength = 700; author = "Armada, Krogar & AMF Team"; scope = 2; _generalMacro = "AMF_Perseis_II_02_F"; model = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\AMF_Perseis_II_02_F.p3d"; displayName = "PGM Hecate II (Polymere)"; picture = "\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\UI\AMF_PERSEIS_II_ICO.paa"; deployedPivot = "bipod"; /// what point should be used to be on surface while unfolded hasBipod = true; /// bipod obviously has a bipod //soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_down", db - 3, 1, 20}; /// what sound should be played during unfolding //soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_up", db - 3, 1, 20}; /// what sound should be played during folding magazines[] = { "7Rnd_Perseis_II_mag", "7Rnd_Perseis_II_mag_Tracer_yellow", "7Rnd_Perseis_II_mag_Tracer_green", "7Rnd_Perseis_II_mag_Tracer_red"}; cursor = "srifle"; class Library { libTextDesc = "AMF PGM Hecate II Poly"; }; inertia = 1.2; dexterity = 1.0; reloadAction = "GestureReloadLRR"; recoil = "recoil_m320"; maxZeroing = 2400; initSpeed = 780; descriptionShort = "AMF PGM Hecate II Polymere"; class WeaponSlotsInfo : WeaponSlotsInfo { mass = 320; class CowsSlot : CowsSlot { }; }; class ItemInfo { priority = 1; }; class bg_weaponparameters { class onFired_Action { HandAction = "AMF_Perseis_II_Gesture_Rechamber"; Actiondelay = 0.02; Sound = "AMF_Perseis_II_BOLT_SOUND"; Sound_Location = "RightHandMiddle1"; hasOptic = 0; }; }; handAnim[] = {"OFP2_ManSkeleton", "\braf\braf_weapons_anim\animations\50cal_PGM_HecateII\Hecate_II_Anim_static.rtm"}; opticsPPEffects[] = {}; opticsFlare = 1; opticsDisablePeripherialVision = 1; class GunParticles { class FirstEffect { effectName = "SniperCloud"; positionName = "Usti hlavne"; directionName = "Konec hlavne"; }; }; distanceZoomMin = 500; distanceZoomMax = 500; bullet1[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_01", 0.891251, 1, 25}; bullet2[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_02", 0.891251, 1, 25}; bullet3[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_03", 0.891251, 1, 25}; bullet4[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_04", 0.891251, 1, 25}; bullet5[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_01", 0.794328, 1, 25}; bullet6[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_02", 0.794328, 1, 25}; bullet7[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_03", 0.794328, 1, 25}; bullet8[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_04", 0.794328, 1, 25}; bullet9[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_01", 0.707946, 1, 25}; bullet10[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_02", 0.707946, 1, 25}; bullet11[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_03", 0.707946, 1, 25}; bullet12[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_04", 0.707946, 1, 25}; soundBullet[] = {"bullet1", 0.083, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083}; modes[] = {"Single", "single_close_optics1", "single_medium_optics1", "single_far_optics1"}; drySound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_dry", 0.501187, 1, 20}; reloadMagazineSound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_reload", 1.0, 1, 10}; soundBipodDeploy[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_deploy", 0.707946, 1, 20}; soundBipodFold[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_fold", 0.707946, 1, 20}; class Single : Mode_SemiAuto { sounds[] = {"StandardSound"}; class BaseSoundModeType { closure1[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 1.0, 1, 30}; closure2[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 1.0, 1, 30}; soundClosure[] = {"closure1", 0.5, "closure2", 0.5}; }; class StandardSound : BaseSoundModeType { begin1[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200}; begin2[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200}; begin3[] = {"\braf\braf_weapons_sniper_rifles\50cal_MSR_HecateII\Data\sounds\AMF_Perseis_II.wss", 3.0118723, 1, 2200}; soundBegin[] = {"begin1", 0.33, "begin2", 0.33, "begin2", 0.34}; class SoundTails { class TailInterior { sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_interior", 2.2387211, 1, 2200}; frequency = 1; volume = "interior"; }; class TailTrees { sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_trees", 2.2387211, 1, 2200}; frequency = 1; volume = "(1-interior/1.4)*trees"; }; class TailForest { sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_forest", 2.2387211, 1, 2200}; frequency = 1; volume = "(1-interior/1.4)*forest"; }; class TailMeadows { sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_meadows", 2.2387211, 1, 2200}; frequency = 1; volume = "(1-interior/1.4)*(meadows/2 max sea/2)"; }; class TailHouses { sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_houses", 2.2387211, 1, 2200}; frequency = 1; volume = "(1-interior/1.4)*houses"; }; }; }; reloadTime = 2; dispersion = 0.00011; recoil = "recoil_single_dmr"; recoilProne = "recoil_single_prone_dmr"; minRange = 2; minRangeProbab = 0.3; midRange = 350; midRangeProbab = 0.7; maxRange = 500; maxRangeProbab = 0.05; }; class single_close_optics1 : Single { requiredOpticType = 1; showToPlayer = 0; minRange = 2; minRangeProbab = 0.05; midRange = 300; midRangeProbab = 0.8; maxRange = 500; maxRangeProbab = 0.01; aiRateOfFire = 2; aiRateOfFireDistance = 300; }; class single_medium_optics1 : single_close_optics1 { minRange = 300; minRangeProbab = 0.05; midRange = 500; midRangeProbab = 0.7; maxRange = 700; maxRangeProbab = 0.05; aiRateOfFire = 2; aiRateOfFireDistance = 500; }; class single_far_optics1 : single_medium_optics1 { requiredOpticType = 2; minRange = 300; minRangeProbab = 0.05; midRange = 700; midRangeProbab = 0.5; maxRange = 1000; maxRangeProbab = 0.05; aiRateOfFire = 4; aiRateOfFireDistance = 600; }; aiDispersionCoefY = 3; aiDispersionCoefX = 2; }; };