#include "basicdefines_A3.hpp" class CfgPatches { class AMF_PGM_ULTIMA_RATIO { units[] = {}; weapons[] = { "braf_pgm_ultimaratio" }; requiredVersion = 0.1; requiredAddons[] = { "A3_Weapons_F", "cba_main", "A3_Anims_F", }; }; }; class Extended_PreInit_EventHandlers { bg_wepframework_init = "call ('\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\XEH_INIT.sqf' call SLX_XEH_COMPILE)"; }; class Extended_FiredBIS_Eventhandlers { class CAManBase { bg_wepframe_fired = "_this call bg_wepframe_fired_eh"; }; }; class Mode_SemiAuto; class MuzzleSlot; class CowsSlot; class PointerSlot; class UnderBarrelSlot; class CfgWeapons { class Rifle_Base_F; class Rifle_Long_Base_F : Rifle_Base_F { class WeaponSlotsInfo; class GunParticles; }; class braf_pgm_ultimaratio : Rifle_Long_Base_F { ACE_barrelTwist = 290; ACE_barrelLength = 550; author = "Wisexe & AMF Team"; scope = 2; _generalMacro = "AMF_PGM_ULTIMA_RATIO_01_F"; model = "\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\PGM_UltimaRatio.p3d"; displayName = "PGM Ultima Ratio"; picture = "\braf\braf_weapons_sniper_rifles\762mm_PGM_Ultima_Ratio\Data\UI\AMF_PGM_ULTIMA_RATIO_GEAR.paa"; deployedPivot = "bipod"; /// what point should be used to be on surface while unfolded //soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_down", db - 3, 1, 20}; /// what sound should be played during unfolding //soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_BLU_up", db - 3, 1, 20}; /// what sound should be played during folding magazines[] = { "10Rnd_762x51_Mag", }; cursor = "srifle"; class Library { libTextDesc = "PGM ultima Ratio"; }; inertia = 1.2; dexterity = 1.0; reloadAction = "GestureReloadLRR"; recoil = "recoil_dmr_02"; maxZeroing = 2000; descriptionShort = "AMF PGM ULTIMA RATIO"; class ItemInfo { priority = 1; }; class bg_weaponparameters { class onFired_Action { HandAction = "AMF_PGM_ULTIMA_RATIO_Gesture_Rechamber"; Actiondelay = 0.02; Sound = "AMF_PGM_ULTIMA_RATIO_BOLT_SOUND"; Sound_Location = "RightHandMiddle1"; hasOptic = 0; }; }; handAnim[] = { "OFP2_ManSkeleton", "\braf\braf_weapons_anim\animations\762mm_PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.rtm", }; opticsPPEffects[] = {}; opticsFlare = 1; opticsDisablePeripherialVision = 1; class GunParticles { class FirstEffect { effectName = "SniperCloud"; positionName = "Usti hlavne"; directionName = "Konec hlavne"; }; }; distanceZoomMin = 500; distanceZoomMax = 500; modes[] = {"Single", "single_close_optics1", "single_medium_optics1", "single_far_optics1"}; reloadMagazineSound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_reload", 2, 1, 10}; drySound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\M320\M320_dry", 1.5011872, 1, 20}; class Single : Mode_SemiAuto { sounds[] = {"StandardSound"}; class BaseSoundModeType { closure1[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 1.0, 1, 30}; closure2[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 1.0, 1, 30}; soundClosure[] = {"closure1", 0.5, "closure2", 0.5}; }; class StandardSound : BaseSoundModeType { begin1[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 3.0118723, 1, 2200}; begin2[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 3.0118723, 1, 2200}; begin3[] = {"\braf\braf_weapons_sound\weapons\PGM_UltimaRatio\AMF_PGM_ULTIMA_RATIO.wss", 3.0118723, 1, 2200}; soundBegin[] = {"begin1", 0.33, "begin2", 0.33, "begin2", 0.34}; class SoundTails { class TailInterior { sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_interior", 2.2387211, 1, 2200}; frequency = 1; volume = "interior"; }; class TailTrees { sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_trees", 2.2387211, 1, 2200}; frequency = 1; volume = "(1-interior/1.4)*trees"; }; class TailForest { sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_forest", 2.2387211, 1, 2200}; frequency = 1; volume = "(1-interior/1.4)*forest"; }; class TailMeadows { sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_meadows", 2.2387211, 1, 2200}; frequency = 1; volume = "(1-interior/1.4)*(meadows/2 max sea/2)"; }; class TailHouses { sound[] = {"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_02_MAR10\DMR_02_tail_houses", 2.2387211, 1, 2200}; frequency = 1; volume = "(1-interior/1.4)*houses"; }; }; }; reloadTime = 2; dispersion = 0.00011; recoil = "recoil_single_dmr"; recoilProne = "recoil_single_prone_dmr"; minRange = 2; minRangeProbab = 0.3; midRange = 350; midRangeProbab = 0.7; maxRange = 500; maxRangeProbab = 0.05; }; class WeaponSlotsInfo : WeaponSlotsInfo { mass = 160; class MuzzleSlot : MuzzleSlot { linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; /// this can be set, but having some common helps a bit compatibleItems[] = {}; /// A custom made suppressor for this weapon iconPosition[] = {0.0, 0.45}; /// position of the slot icon inside of the weapon icon, relative to top-left corner in {right, down} format iconScale = 0.2; /// scale of icon described in iconPicture iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa"; /// icon for selected slot iconPinpoint = "Center"; /// top, bottom, left, right, center alignment of the icon on snap point }; class CowsSlot : CowsSlot /// default accessories for this slot { iconPosition[] = {0.5, 0.35}; iconScale = 0.2; }; class PointerSlot : PointerSlot /// default accessories for this slot { compatibleItems[] = {}; iconPosition[] = {0.20, 0.45}; iconScale = 0.25; }; class UnderBarrelSlot : UnderBarrelSlot /// using AMF bipod { iconPosition[] = {0.2, 0.7}; iconScale = 0.2; compatibleItems[] = {"bipod_01_F_blk", "bipod_02_F_blk", "bipod_03_F_blk", "bipod_01_F_khk", "bipod_01_F_snd", "bipod_01_F_mtp", "bipod_02_F_tan", "bipod_02_F_hex", "bipod_03_F_oli"}; }; }; class single_close_optics1 : Single { requiredOpticType = 1; showToPlayer = 0; minRange = 2; minRangeProbab = 0.05; midRange = 300; midRangeProbab = 0.8; maxRange = 500; maxRangeProbab = 0.01; aiRateOfFire = 2; aiRateOfFireDistance = 300; }; class single_medium_optics1 : single_close_optics1 { minRange = 300; minRangeProbab = 0.05; midRange = 500; midRangeProbab = 0.7; maxRange = 700; maxRangeProbab = 0.05; aiRateOfFire = 2; aiRateOfFireDistance = 500; }; class single_far_optics1 : single_medium_optics1 { requiredOpticType = 2; minRange = 300; minRangeProbab = 0.05; midRange = 700; midRangeProbab = 0.5; maxRange = 1000; maxRangeProbab = 0.05; aiRateOfFire = 4; aiRateOfFireDistance = 600; }; aiDispersionCoefY = 3; aiDispersionCoefX = 2; }; };