attenuationEffectType = "PlaneAttenuation"; soundGetIn[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\close", db-10, 1}; soundGetOut[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\open", db-10, 1, 40}; soundDammage[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\int-alarm_loop", 0.562341, 1}; soundEngineOnInt[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_ext_start.wav", 0.398107, 1.0}; soundEngineOnExt[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_ext_start.wav", 0.398107, 1.0, 700}; soundEngineOffInt[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_ext_stop.wav", 0.398107, 1.0}; soundEngineOffExt[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_ext_stop.wav", 0.398107, 1.0, 700}; soundIncommingMissile[] = {"\A3\Sounds_F\weapons\Rockets\locked_3", 0.1, 1.5}; class Sounds { class EngineLowOut { sound[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_ext_low.wav", db5, 1, 900}; frequency = "1.0 min (rpm + 0.5)"; volume = "camPos*engineOn*(rpm factor[0.85, 0])"; }; class EngineHighOut { sound[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_ext_low.wav", db5, 1, 1100}; frequency = "1"; volume = "camPos*engineOn*(rpm factor[0.55, 1.0])"; }; class ForsageOut { sound[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_ext_low.wav", db3, 1, 1500}; frequency = "1"; volume = "camPos*engineOn*(thrust factor[0.5, 1.0])"; cone[] = {1.14, 3.92, 2.0, 0.4}; }; class EngineLowIn { sound[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_int_low.wav", db3, 1.0}; frequency = "1.0 min (rpm + 0.5)"; volume = "(1-camPos)*(engineOn*(rpm factor[0.85, 0]))"; }; class EngineHighIn { sound[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_int_high.wav", db3, 1.0}; frequency = "1"; volume = "(1-camPos)*(engineOn*(rpm factor[0.55, 1.0]))"; }; class ForsageIn { sound[] = {"\AMF_PLANE_TRANSPORT_01\Data\sounds\AMF_CASA_engine_int_high.wav", db5, 1.1}; frequency = "1"; volume = "(1-camPos)*(engineOn*(thrust factor[0.5, 1.0]))"; }; };