topLeft = "HUD_top_left"; topRight = "HUD_top_right"; bottomLeft = "HUD_bottom_left"; /// adjust position inside of memory points LOD borderLeft = 0; borderRight = 0; borderTop = 0; borderBottom = 0.0; color[] = {0.15, 0.15, 1.0, 1.0}; enableParallax = false; class Bones { }; class Draw { color[] = {0.07, 0.67, 0.745}; alpha = 1; class ClockHour { type = text; source = ClockHour; sourceScale = 12; /// the original source is on the scale (0-1), it needs to be multiplied align = right; scale = 2; pos[] = {{0.05, 0.00}, 1}; right[] = {{0.40, 0.00}, 1}; down[] = {{0.05, 1.00}, 1}; }; class ClockMinute { type = text; source = ClockMinute; sourceScale = 60; /// the original source is on the scale (0-1), it needs to be multiplied align = right; scale = 2; pos[] = {{0.55, 0.00}, 1}; right[] = {{0.90, 0.00}, 1}; down[] = {{0.55, 1.00}, 1}; }; };