class StageTI { texture = "braf\braf_tracked\M113\data\accessories_ti_ca.paa"; }; ambient[] = { 1.0, 1.0, 1.0, 1.0 }; diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; forcedDiffuse[] = { 0.0, 0.0, 0.0, 1.0 }; emmisive[] = { 0.0, 0.0, 0.0, 1.0 }; specular[] = { 0.15, 0.15, 0.15, 1.0 }; specularPower = 50; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "braf\braf_tracked\M113\data\accessories_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = { 1, 0, 0 }; up[] = { 0, 1, 0 }; dir[] = { 0, 0, 0 }; pos[] = { 0, 0, 0 }; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource = "tex"; class uvTransform { aside[] = { 10, 0, 0 }; up[] = { 0, 10, 0 }; dir[] = { 0, 0, 0 }; pos[] = { 0, 0, 0 }; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = { 1, 0, 0 }; up[] = { 0, 1, 0 }; dir[] = { 0, 0, 0 }; pos[] = { 0, 0, 0 }; }; }; class Stage4 { texture = "braf\braf_tracked\M113\data\accessories_as.paa"; uvSource = "tex"; class uvTransform { aside[] = { 1, 0, 0 }; up[] = { 0, 1, 0 }; dir[] = { 0, 0, 0 }; pos[] = { 0, 0, 0 }; }; }; class Stage5 { texture = "braf\braf_tracked\M113\data\accessories_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = { 1, 0, 0 }; up[] = { 0, 1, 0 }; dir[] = { 0, 0, 0 }; pos[] = { 0, 0, 0 }; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(0.8,0.1)"; uvSource = "none"; }; class Stage7 { texture = "a3\data_f\env_land_co.paa"; uvSource = "none"; };