class CfgMovesBasic { class DefaultDie; class ManActions { A29_Pilot="A29_Pilot"; A29_Pilot_Dead="A29_Pilot_Dead"; /* braf_ejection_chute_Pilot = "braf_ejection_chute_Pilot"; braf_ejection_chute_KIA = "braf_ejection_chute_KIA"; */ }; }; class CfgMovesMaleSdr : CfgMovesBasic { class States { class Crew; class A29_Pilot_Dead: DefaultDie { actions="DeadActions"; speed=0.5; looped= 0; terminal= 1; file="braf\braf_air2\Braf_air_anim\a29_pilot_kia.rtm"; connectTo[]={"DeadState", 0.1}; }; class A29_Pilot: Crew { file="braf\braf_air2\Braf_air_anim\a29_pilot_alive.rtm"; interpolateTo[]={"A29_Pilot_Dead", 1}; }; /* class braf_ejection_chute_KIA: DefaultDie { actions = "DeadActions"; file = "\braf\braf_air2\braf_air_anim\braf_ejection_chute_KIA.rtm"; speed = 0.5; terminal = 1; soundEnabled = 0; looped = 0; connectTo[]={"DeadState", 0.1}; }; class braf_ejection_chute_Pilot: Crew { file = "\braf\braf_air2\braf_air_anim\braf_ejection_chute_init.rtm"; interpolateTo[]={"braf_ejection_chute_KIA", 1}; interpolationSpeed = 1; speed = -4; hideWeaponsDriver = 1; hideWeaponsGunner = 1; hideWeaponsCargo = 1; looped = 0; useIdles = 0; leftHandIKCurve[] = {1}; rightHandIKCurve[] = {1}; }; */ }; };