ambient[]={1.0,1.0,1.0,1.0}; diffuse[]={1.0,1.0,1.0,1.0}; forcedDiffuse[]={0.0,0.0,0.0,1.0}; emmisive[]={0.0,0.0,0.0,0.0}; specular[]={0.15,0.15,0.15,1.0}; specularPower=70; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="braf\braf_air\Braf_Helicopters\Braf_Caracal\data\camo4_nohq.paa"; uvSource="tex"; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={10.0,0.0,0.0}; up[]={0.0,10.0,0.0}; dir[]={0.0,0.0,0.0}; pos[]={0.0,0.0,0.0}; }; }; class Stage3 { texture="a3\data_f\destruct\damage_metalsheet_mca.paa"; uvSource="tex"; }; class Stage4 { texture="braf\braf_air\Braf_Helicopters\Braf_Caracal\data\camo4_as.paa"; uvSource="tex"; }; class Stage5 { texture="braf\braf_air\Braf_Helicopters\Braf_Caracal\data\camo4_smdi.paa"; uvSource="tex"; }; class Stage6 { texture="#(ai,64,64,1)fresnel(2.0,0.1)"; uvSource="none"; }; class Stage7 { texture="a3\data\env_land_co.paa"; uvSource="none"; }; //class StageTI //{ // texture="braf\braf_air\Braf_Helicopters\Braf_Caracal\data\camo4_ti_ca.paa"; //};