class StageTI { texture="a3\data_f\default_glass_ti_ca.paa"; }; ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={0.30000001,0.31999999,0.33000001,1}; specularPower=1700; PixelShaderID="Super"; VertexShaderID="Super"; renderFlags[]= { "NoZWrite" }; class Stage1 { texture="a3\data_f\destruct\damage_glass_laminated_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={4,0,0}; up[]={0,4,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="a3\data_f\destruct\damage_glass_laminated_ca.paa"; uvSource="tex"; class uvTransform { aside[]={4,0,0}; up[]={0,4,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="a3\data_f\destruct\damage_glass_laminated_ca.paa"; uvSource="tex"; class uvTransform { aside[]={4,0,0}; up[]={0,4,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="#(rgb,8,8,3)color(1,1,1,1,AS)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="a3\data_f\destruct\damage_glass_laminated_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={4,0,0}; up[]={0,4,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(0.8,0.1)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage7 { useWorldEnvMap="true"; texture="a3\data_f\env_land_ca.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; };