ambient[] = {0.1,0.42,0.6,1}; diffuse[] = {0.1,0.42,0.6,1}; forcedDiffuse[] = {0.05,0.256,0.365,1}; emmisive[] = {0,0,0,0}; specular[] = {0,0.95,0,1}; specularPower = 300; PixelShaderID = "Super"; VertexShaderID = "Super"; renderFlags[] = {"NoZWrite"}; class Stage1 { texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)"; uvSource = "tex"; class uvTransform { aside[] = {1,1,0}; up[] = {-0.5,0.5,0}; dir[] = {0,0,0}; pos[] = {-0.35,0.2,0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)"; uvSource = "tex"; class uvTransform { aside[] = {1,1,0}; up[] = {-0.5,0.5,0}; dir[] = {0,0,0}; pos[] = {-0.35,0.2,0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1,1,0}; up[] = {-0.5,0.5,0}; dir[] = {0,0,0}; pos[] = {-0.35,0.2,0}; }; }; class Stage4 { texture = "#(argb,8,8,3)color(1,1,1,1,AS)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,1}; }; }; class Stage5 { texture = "#(argb,8,8,3)color(0,0.5,1,1,SMDI)"; uvSource = "tex"; class uvTransform { aside[] = {1,1,0}; up[] = {-0.5,0.5,0}; dir[] = {0,0,0}; pos[] = {-0.35,0.2,0}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(0.8,0.1)"; uvSource = "none"; }; class Stage7 { texture = "a3\data_f\env_land_ca.paa"; useWorldEnvMap = "true"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; }; class StageTI { texture = "a3\data_f\default_ti_ca.paa"; };