Ambient[]={1,1,1,1}; Diffuse[]={1,1,1,1}; ForcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0.15,0.15,0.15,1}; specularPower=90; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture = "braf\braf_air2\braf_airplanes\braf_super_tucano\Data\camo1_nohq.tga"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource = "tex"; class uvTransform { aside[] = {10,0,0}; up[] = {0,10,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage4 { texture = "braf\braf_air2\braf_airplanes\braf_super_tucano\Data\camo1_as.tga"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,1}; }; }; class Stage5 { texture = "braf\braf_air2\braf_airplanes\braf_super_tucano\Data\camo1_SMDI.tga"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,1}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(2.68,3.69)"; uvSource = "none"; }; class Stage7 { texture = "a3\data_f\env_land_ca.paa"; uvSource = "none"; }; //class StageTI //{ // texture = "braf\braf_air2\braf_airplanes\braf_super_tucano\Data\camo1_ti_ca.tga"; //};