#define _ARMA_ ambient[]={0.75,0.75,0.75,1.0}; diffuse[]={0.75,0.75,0.75,1.0}; forcedDiffuse[]={0.0,0.0,0.0,1.0}; emmisive[]={0.0,0.0,0.0,1.0}; specular[]={0.15,0.15,0.15,1.0}; specularPower=75; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="braf\braf_armored\BRAF_Cascavel\Data\ext_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1.0,0.0,0.0}; up[]={0.0,1.0,0.0}; dir[]={0.0,0.0,0.0}; pos[]={0.0,0.0,0.0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={10.0,0.0,0.0}; up[]={0.0,10.0,0.0}; dir[]={0.0,0.0,0.0}; pos[]={0.0,0.0,0.0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1.0,0.0,0.0}; up[]={0.0,1.0,0.0}; dir[]={0.0,0.0,0.0}; pos[]={0.0,0.0,0.0}; }; }; class Stage4 { texture="braf\braf_armored\BRAF_Cascavel\data\ext_as.paa"; uvSource="tex"; class uvTransform { aside[]={1.0,0.0,0.0}; up[]={0.0,1.0,0.0}; dir[]={0.0,0.0,1.0}; pos[]={0.0,0.0,1.0}; }; }; class Stage5 { texture="braf\braf_armored\BRAF_Cascavel\data\ext_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1.0,0.0,0.0}; up[]={0.0,1.0,0.0}; dir[]={0.0,0.0,1.0}; pos[]={0.0,0.0,1.0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(2.0,0.1)"; uvSource="none"; }; class Stage7 { texture="a3\data_f\env_land_co.paa"; uvSource="none"; }; class StageTI { texture="braf\braf_armored\BRAF_Cascavel\data\Ext_ti_ca.paa"; };