class AnimationSources : AnimationSources { class tailgate { source="user"; animPeriod=1; forceAnimate[]= { "TailgateArm1",1, "TailgateArm2",1, "TailgateArm3",1, }; }; class convoylight { source="user"; animPeriod=0; initPhase=1; }; class hazardlight { source="user"; animPeriod=0; initPhase=1; }; class remaxbase { source="user"; animPeriod=0; initPhase=1; mass=-240; }; class RemaxBaseShadow { source="user"; animPeriod=0; initPhase=1; mass=-240; }; // class Remaxflash_rot // { // source="ammorandom"; // weapon="BRAF_REMAX_M2"; // }; // class RemaxReload // { // source="reload"; // weapon="BRAF_REMAX_M2"; // }; // class Remaxflash_hide // { // source="reload"; // weapon="BRAF_REMAX_M2"; // }; class Damage_Engine_src { source="Hit"; hitpoint="HitEngine"; raw=1; }; class Damage_Fuel_src { source="Hit"; hitpoint="HitFuel"; raw=1; };class Damage_Hull_src { source="Hit"; hitpoint="HitHull"; raw=1; }; class Damage_Wheels_src { source="Hit"; hitpoint="HitWheels"; raw=1; }; //class ut30brbase //{ // source="user"; // initPhase=1; // mass=-300; //}; //class ut30brflash_rot //{ // source="ammorandom"; // weapon="BRAF_UT30BR_Bushmaster"; //}; //class ut30brflash_hide //{ // source="reload"; // weapon="BRAF_UT30BR_Bushmaster"; //}; };