class BRAF_VLPV_base_F: Boat_F { Author="BRAF Team"; mapSize=4.754; scope=0; scopeCurator=0; side=2; class SpeechVariants { class Default { speechSingular[]={"veh_ship_boat_s"}; speechPlural[]={"veh_ship_boat_p"}; }; }; textSingular="$STR_A3_nameSound_veh_ship_boat_s"; textPlural="$STR_A3_nameSound_veh_ship_boat_p"; nameSound="veh_ship_boat_s"; _generalMacro="BRAF_VLPV_base_F"; model="\braf\braf_boat\braf_VLPV\Braf_VLPVBig.p3d"; editorSubcategory="EdSubcat_Boats"; editorPreview="\braf\braf_boat\braf_VLPV\Data\UI\VLPVBig_picture_ca.paa"; picture="\braf\braf_boat\braf_VLPV\Data\UI\VLPVBig_ui_ca.paa"; icon="\braf\braf_boat\braf_VLPV\Data\UI\VLPVBig_map_ca.paa"; cost=5000; accuracy=5; camouflage=1; threat[]={0.1,0,0}; hideWeaponsDriver=1; unitInfoType="RscUnitInfoNoWeapon"; hiddenSelections[]= { "camo1", "camo2", "camo3", "camo4", "glass" }; hiddenSelectionsTextures[]= { "\braf\braf_boat\braf_VLPV\Data\Camo1_co.paa", "\braf\braf_boat\braf_VLPV\Data\Camo2_co.paa", "\braf\braf_boat\braf_VLPV\Data\Camo3_co.paa", "\braf\braf_boat\braf_VLPV\Data\Camo4_co.paa", "\braf\braf_boat\braf_VLPV\Data\glass_ca.paa" }; memoryPointTaskMarker="TaskMarker_1_pos"; memoryPointSupply="supply"; slingLoadCargoMemoryPoints[]= { "SlingLoadCargo1", "SlingLoadCargo2", "SlingLoadCargo3", "SlingLoadCargo4" }; leftEngineEffect="LEngEffectsSmall"; rightEngineEffect="REngEffectsSmall"; memoryPointsLeftWaterEffect="waterEffectR"; memoryPointsRightWaterEffect="waterEffectL"; memoryPointsLeftEngineEffect="EngineEffectL"; memoryPointsRightEngineEffect="EngineEffectR"; leftFastWaterEffect="LFastWaterEffects"; rightFastWaterEffect="RFastWaterEffects"; driverLeftHandAnimName="drivewheel"; driverRightHandAnimName="drivewheel"; maxFordingDepth=2; waterEffectSpeed=5; engineEffectSpeed=5; waterFastEffectSpeed=28; class TransportItems { class _xx_FirstAidKit { name="FirstAidKit"; count=5; }; class _xx_Toolkit { name="Toolkit"; count=1; }; class _xx_ItemGPS { name="ItemGPS"; count=1; }; }; class TransportMagazines {}; class TransportWeapons { class _xx_arifle_AKS_F { weapon="arifle_AKS_F"; count=1; }; }; class AnimationSources: AnimationSources { class openhatch { source="user"; initPhase=0; animPeriod=2; }; }; animationList[]= { "openhatch",0 }; armor=50; crewExplosionProtection=5; class UserActions { class Open_Hatch { displayname="Open Hatch"; position="supply"; showWindow=1; radius=20; priority=1; onlyForPlayer=0; condition="Alive(this) AND this animationphase 'openhatch' < 0.2"; statement="this animate ['openhatch',1]"; }; class Close_Hatch: Open_Hatch { displayname="Close Hatch"; condition="Alive(this) AND this animationphase 'openhatch' > 0.8"; statement="this animate ['openhatch',0]"; }; }; class HitPoints { class HitBody { armor=200; material=50; name="HP_hull"; visual="camo_1"; passThrough=true; }; class HitFuel { armor=10; material=50; name="HP_Fuel"; visual=""; passThrough=true; }; class HitEngine { armor=150; material=-1; name="HP_Engine"; visual=""; passThrough=true; }; }; attenuationEffectType="OpenCarAttenuation"; insideSoundCoef=0.5; soundEngineOnInt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_start", 1.0, 1.0}; soundEngineOnExt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_start", 1.0, 1.0, 150}; soundEngineOffInt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_stop", 1.0, 1.0}; soundEngineOffExt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_stop", 1.0, 1.0, 150}; buildCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_01", 1.77828, 1, 200}; buildCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_02", 1.77828, 1, 200}; buildCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_03", 1.77828, 1, 200}; soundBuildingCrash[]={"buildCrash0", 0.33, "buildCrash1", 0.33, "buildCrash2", 0.34}; WoodCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_01", 1.77828, 1, 200}; WoodCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_02", 1.77828, 1, 200}; WoodCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_03", 1.77828, 1, 200}; soundWoodCrash[]={"woodCrash0", 0.33, "woodCrash1", 0.33, "woodCrash2", 0.34}; ArmorCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_01", 3.16228, 1, 200}; ArmorCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_02", 3.16228, 1, 200}; ArmorCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_03", 3.16228, 1, 200}; soundArmorCrash[]={"ArmorCrash0", 0.33, "ArmorCrash1", 0.33, "ArmorCrash2", 0.34}; soundGeneralCollision1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_01", 1.77828, 1, 200}; soundGeneralCollision2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_02", 1.77828, 1, 200}; soundGeneralCollision3[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_03", 1.77828, 1, 200}; soundCrashes[]={"soundGeneralCollision1", 0.33, "soundGeneralCollision2", 0.33, "soundGeneralCollision3", 0.34}; class Sounds { class IdleOut { sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_idle_1", db-7, 1.0, 150}; frequency="0.95 + ((rpm/ 1200) factor[(100/ 1200),(200/ 1200)])*0.15"; volume="engineOn*(((rpm/ 1200) factor[(0/ 1200),(30/ 1200)]) * ((rpm/ 1200) factor[(500/ 1200),(300/ 1200)]))"; }; class Engine { sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_low2", 0.630957, 1.2, 300}; frequency="0.95 + ((rpm/ 1200) factor[(300/ 1200),(600/ 1200)])*0.2"; volume="engineOn*(((rpm/ 1200) factor[(200/ 1200),(300/ 1200)]) * ((rpm/ 1200) factor[(600/ 1200),(400/ 1200)]))"; }; class EngineMidOut { sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_mid2", db-1, 0.6, 400}; frequency="0.95 + ((rpm/ 1200) factor[(600/ 1200),(900/ 1200)])*0.2"; volume="engineOn*(((rpm/ 1200) factor[(350/ 1200),(500/ 1200)]) * ((rpm/ 1200) factor[(1200/ 1200),(900/ 1200)]))"; }; class EngineMaxOut { sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_high2", db2, 1.0, 500}; frequency="0.95 + ((rpm/ 1200) factor[(700/ 1200),(1000/ 1200)])*0.3"; volume="engineOn*((rpm/ 1200) factor[(600/ 1200),(1200/ 1200)])"; }; class WaternoiseOutW0 { sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-0-speed1", db0, 1.0, 100}; frequency="1"; volume="(speed factor[4, 1]) * water"; }; class WaternoiseOutW1 { sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-20-speed", db0, 1.0, 150}; frequency="1"; volume="((speed factor[2, 6]) min (speed factor[6, 4]))"; }; class WaternoiseOutW2 { sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-50-speed", db0, 1.0, 300}; frequency="1"; volume="(speed factor[3, 9])"; }; class WaternoiseOutW3 { sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-0-speed1", db0, 1.0, 100}; frequency="1"; volume="(speed factor[-4, -1]) * water"; }; class WaternoiseOutW4 { sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-20-speed", db0, 0.9, 150}; frequency="1"; volume="((speed factor[-2, -6]) min (speed factor[-6, -4]))"; }; class WaternoiseOutW5 { sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-50-speed", db0, 0.9, 300}; frequency="1"; volume="(speed factor[-3, -9])"; }; class scrubLandExt { sound[]={"A3\Sounds_F\vehicles\boat\noises\boat_land_on_shallow", db5, 1.0, 100}; frequency=1; volume="(scrubLand factor[0.01, 0.20])"; }; class RainExt { sound[]={"A3\Sounds_F\vehicles\noises\rain2_ext", db0, 1.0, 100}; frequency=1; volume="camPos * (rain - rotorSpeed/2) * 2"; }; class RainInt { sound[]={"A3\Sounds_F\vehicles\noises\rain2_ext", db0, 1.0, 100}; frequency=1; volume="(1-camPos)*(rain - rotorSpeed/2)*2"; }; }; waterPPInVehicle=0; driverAction="driver_boat01"; crewCrashProtection=0.05; cargoAction[]= { "passenger_low01" }; getInAction="GetInLow"; getOutAction="GetOutBoat"; cargoGetInAction[]={"GetInLow"}; cargoGetOutAction[]={"GetOutBoat"}; memoryPointsGetInDriver="pos_pilot"; memoryPointsGetInDriverDir="dir_pilot"; memoryPointsGetInCargo[]= { "pos_cargo_R", "pos_cargo_C", "pos_cargo_L" }; memoryPointsGetInCargoDir[]= { "dir_cargo_R", "dir_cargo_C", "dir_cargo_L" }; castDriverShadow=1; castCargoShadow=1; ejectDeadDriver=0; ejectDeadCargo=0; maxSpeed=50; simulation="shipX"; overSpeedBrakeCoef=0.80000001; fuelExplosionPower=0; enginePower=280; engineShiftY=0.05; waterLeakiness=0.25; waterResistanceCoef=0.02; thrustDelay=5; waterLinearDampingCoefY=5; waterLinearDampingCoefX=1.0; waterAngularDampingCoef=1.2; rudderForceCoef=0.5; rudderForceCoefAtMaxSpeed=0.025; driverCompartments="Compartment1"; //class VehicleTransport //{ // class Cargo // { // parachuteClass="B_Parachute_02_F"; // parachuteHeightLimit=5; // canBeTransported=1; // dimensions[]= // { // "BBox_1_1_pos", // "BBox_1_2_pos" // }; // }; //}; transportSoldier=5; class CargoTurret; class Turrets{}; supplyRadius=3; class Exhausts { class Exhaust1 { position="exhaust1_pos"; direction="exhaust1_dir"; effect="ExhaustEffectTankSide"; }; class Exhaust2 { position="exhaust2_pos"; direction="exhaust2_dir"; effect="ExhaustEffectTankSide"; }; }; class Reflectors { class Cabin_front { position="Cabin_Light_1"; direction="Cabin_Light_1_dir"; hitpoint=""; selection=""; color[]={50,0,0}; ambient[]={5,0,0}; intensity=4; size=1; innerAngle=15; outerAngle=150; coneFadeCoef=1; useFlare=1; flareSize=0.1; flareMaxDistance=1; dayLight=1; class Attenuation { start=0; constant=0; linear=1; quadratic=1; hardLimitStart=1; hardLimitEnd=2; }; }; class Cabin_middle: Cabin_front { position="Cabin_Light_2"; direction="Cabin_Light_2_dir"; hitpoint=""; selection=""; }; class Cabin_back: Cabin_front { position="Cabin_Light_3"; direction="Cabin_Light_3_dir"; hitpoint=""; selection=""; }; }; class Library { libTextDesc="Riverine light boat used by Brazilian Army"; }; extCameraPosition[]={0,3.0,-18}; //class Damage //{ // tex[]={}; // mat[]= // { // "A3\boat_f\Boat_Transport_01\data\Boat_Transport_01.rvmat", // "A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_damage.rvmat", // "A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_damage.rvmat" // }; //}; ace_interaction_canPush=1; class EventHandlers: EventHandlers { init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; }; }; class BRAF_VLPV_Big : BRAF_VLPV_base_F { Author="BRAF Team"; class SimpleObject { eden=1; animate[]={{"damagehide", 0}, {"damagehide_zbytek", 0}, {"damage_unhide", 0}, {"drivingwheel", 0}, {"propeller", 0}}; hide[]={"clan"}; verticalOffset=1.241; verticalOffsetWorld=0.115; init="''"; }; displayName="Narcosubmarino SS Aramia"; _generalMacro="BRAF_VLPV_Big"; scope=1; scopeArsenal=1; scopeCurator=1; crew=""; faction="BRAF_Army"; side=2; typicalCargo[]= { }; class UserActions { class Push_Back { displayName="Push Back"; displayNameDefault=; priority=6; position="bow"; onlyForPlayer=1.5; showWindow=1; radius=1; condition="Alive (this)"; statement="this addForce [this vectorModelToWorld [0,-2500,0],[0,0,0]]"; }; class Push_Foward: Push_Back { displayName="Push Foward"; position="stern"; statement="this addForce [this vectorModelToWorld [0,2500,0],[0,0,0]]"; }; }; };