class StageTI { texture="a3\characters_f\heads\data\m_ti_ca.paa"; }; ambient[]={2,2,2,1}; diffuse[]={0.25,0.22,0.2,1}; forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1}; emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999}; specular[]={0.2,0.2,0.2,1}; specularPower=20; PixelShaderID="Skin"; VertexShaderID="Skin"; class Stage1 { texture="a3\characters_f\heads\data\m_asian_03_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_co.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="a3\characters_f\heads\data\m_as.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="a3\characters_f\heads\data\m_asian_03_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,1,1)fresnel(10.0,6.0)"; uvSource="none"; };