class CfgPatches { class braf_characters_aviation { author = "BRAF Team"; units[] = { // Units "braf_characters_aviation_army_aviation_pilot", "braf_characters_aviation_air_force_pilot", "braf_characters_aviation_navy_pilot" }; weapons[] = { // Uniform "braf_characters_aviation_army_aviation_pilot_coverall", // Helmets Alpha200 "BRAF_Alpha200_Pilot", "BRAF_Alpha200_Mec", // Helmets HGU55P "BRAF_HGU55P", "BRAF_HGU55P_Black", "BRAF_HGU55P_Olive", "BRAF_HGU55P_EDA", "BRAF_HGU55P_GAVCA", // Helmets HGU56P "BRAF_HGU56P_1BAvEx", "BRAF_HGU56P_2BAvEx", "BRAF_HGU56P_3BAvEx", "BRAF_HGU56P_4BAvEx", "BRAF_HGU56P_Crew_1BAvEx", "BRAF_HGU56P_Crew_2BAvEx", "BRAF_HGU56P_Crew_3BAvEx", "BRAF_HGU56P_Crew_4BAvEx", "BRAF_HGU56P_Olive", "BRAF_HGU56P_Crew_Olive", // Vests Common "braf_jet_flightvest", "braf_heli_flightvest" }; requiredVersion = 0.1; requiredAddons[] = { "A3_Characters_F", "A3_Data_F", "A3_Characters_F_Heads", "A3Data", "A3_Characters_F_BLUFOR", "A3_Characters_F_Proxies", "braf_main", "braf_characters_army", }; }; }; class CfgEditorSubcategories { class BRAF_ARMY_AVIATION { displayName = "Men (Army Aviation)"; }; class BRAF_MB_AVIATION { displayName = "Men (Naval Aviation)"; }; class BRAF_FAB_AVIATION { displayName = "Men (Aviation)"; }; }; class EventHandlers; class CfgVehicles { class i_Soldier_base_F; class BRAF_Pilot_Base : i_Soldier_base_F { author = "BRAF Team"; _generalMacro = "BRAF_Soldier_Base"; scope = 0; model = "braf\braf_characters_aviation\Flightsuits\BRAF_Flightsuit.p3d"; displayName = "Base Soldier"; genericNames = "braf_brazilian_names"; hiddenSelections[] = { "camo1", "air_certification", "air_wing", "aviation_force", "aviation_type", "flag", "identification", "squadron1", "squadron2", "tab", "vf1", "rank", "rank_old", }; hiddenSelectionsTextures[] = { "braf\braf_characters_aviation\Flightsuits\data\camo1_co.paa", "", "", "", "", "", "", "", "", "", "", "", "" }; hiddenSelectionsMaterials[] = { "braf\braf_characters_aviation\Flightsuits\data\camo1.rvmat", "", "", "", "", "", "", "", "", "", "", "", "" }; backpack = ""; canCarryBackPack = 1; canDeactivateMines = 0; attendant = 0; engineer = 0; nakedUniform = "U_BasicBody"; role = ""; uniformAccessories[] = {}; uniformClass = ""; cost = 100000; camouflage = 1; editorSubcategory = "BRAF_ARMY_AVIATION"; class SpeechVariants { class Default { speechSingular[] = {"veh_infantry_pilot_s"}; speechPlural[] = {"veh_infantry_pilot_p"}; }; }; textSingular = "$STR_A3_nameSound_veh_infantry_pilot_s"; textPlural = "$STR_A3_nameSound_veh_infantry_pilot_p"; nameSound = "veh_infantry_pilot_s"; identityTypes[] = { "NoGlasses", "LanguageENG_F", "Head_NATO", "G_NATO_pilot" }; modelSides[] = {1, 2, 3}; linkedItems[] = {}; respawnLinkedItems[] = {}; weapons[] = {"braf_PT92", "Throw", "Put"}; respawnWeapons[] = {"Throw", "Put"}; magazines[] = {}; respawnMagazines[] = {}; }; class BRAF_Fighter_Pilot_Base : BRAF_Pilot_Base { author = "BRAF Team"; _generalMacro = "BRAF_Fighter_Pilot_Base"; scope = 0; model = "braf\braf_characters_aviation\Flightsuits\braf_fighter_flightsuit.p3d"; displayName = "Base Soldier"; genericNames = "braf_brazilian_names"; hiddenSelections[] = { "camo1", "camo2", "camo3", "air_certification", "air_wing", "aviation_force", "aviation_type", "flag", "identification", "squadron1", "squadron2", "tab", "vf1", "rank", "rank_old", }; hiddenSelectionsTextures[] = { "braf\braf_characters_aviation\Flightsuits\data\camo1_co.paa", "braf\braf_characters_aviation\Flightsuits\data\camo2_co.paa", "braf\braf_characters_aviation\Flightsuits\data\camo2_co.paa", "", "", "", "", "", "", "", "", "", "", "", "" }; hiddenSelectionsMaterials[] = { "braf\braf_characters_aviation\Flightsuits\data\camo1.rvmat", "braf\braf_characters_aviation\Flightsuits\data\camo2.rvmat", "braf\braf_characters_aviation\Flightsuits\data\camo2.rvmat", "", "", "", "", "", "", "", "", "", "", "", "" }; }; #include "Flightsuits\AvEx_Veh.hpp" #include "Flightsuits\FAB_Veh.hpp" #include "Flightsuits\MB_Veh.hpp" }; class CfgWeapons { class ItemCore; class HeadGearItem; class Uniform_Base : ItemCore {}; class UniformItem; class H_HelmetB; class Vest_Camo_Base; class V_RebreatherB; class VestItem; #include "Flighthelmets\Alpha200_Weap.hpp" #include "Flighthelmets\Alpha900_Weap.hpp" #include "Flighthelmets\HGU55P_Weap.hpp" #include "Flighthelmets\HGU56P_Weap.hpp" #include "Flightsuits\uniform_Weap.hpp" #include "Flightvest\Flightvests_Weap.hpp" };