// Script para chamar o breve em elipse nas fardas do exército // Autor: Valmo Trindade params["_unit", "_brevet"]; switch (_brevet) do { case "astros": { _unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\astros_CO.paa"]; _unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\astros.rvmat"]; }; case "blindado": { _unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\armor_CO.paa"]; _unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\armor.rvmat"]; }; case "cigs": { _unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\cigs_CO.paa"]; _unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\cigs.rvmat"]; }; case "esacosae": { _unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\esacosae_CO.paa"]; _unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\esacosae.rvmat"]; }; case "health": { _unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\health_CO.paa"]; _unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\health.rvmat"]; }; case "montanha": { _unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\montanha_CO.paa"]; _unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\montanha.rvmat"]; }; case "piloto": { _unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\piloto_CO.paa"]; _unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\piloto.rvmat"]; }; case "pqdt": { _unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\pqdt_CO.paa"]; _unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\pqdt.rvmat"]; }; case "sar": { _unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\sar_CO.paa"]; _unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\sar.rvmat"]; }; case "sniper": { _unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\sniper_CO.paa"]; _unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\sniper.rvmat"]; }; case "specops": { _unit setObjectTextureGlobal [14, "braf\braf_insignia\uniform\brevet\specops_CO.paa"]; _unit setObjectMaterialGlobal [14, "braf\braf_insignia\uniform\brevet\specops.rvmat"]; }; default { _unit setObjectTextureGlobal [14, ""]; _unit setObjectMaterialGlobal [14, ""]; }; };