class CfgMovesBasic { class DefaultDie; class ManActions { D30_Cargo = "D30_Cargo"; }; }; class CfgMovesMaleSdr: CfgMovesBasic { class States { class Crew; class D30_Cargo: Crew { file="\braf\braf_static_anim\anim\D30_Cargo.rtm"; connectTo[]={Static_Dead,1}; //ToDo: own death anim? }; }; };