class CfgSkeletons { class m120_Skeleton { isDiscrete=1; skeletonInherit=""; skeletonBones[]= { "turret", "", "gun","turret", "base","turret", "mepondir","gun", "wheel","base" }; }; }; class CfgModels { class m120 { htMin=60; htMax=1800; afMax=200; mfMax=100; mFact=1; tBody=250; skeletonName="m120_Skeleton"; sectionsInherit=""; sections[]={"camo", "zbytek"}; class Animations { class mainturret { type="rotationy"; source="mainTurret"; selection="turret"; axis="turret_axis"; sourceAddress="clamp"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class maingun { type="rotationX"; source="mainGun"; selection="gun"; axis="gun_axis"; animPeriod=0; minValue=0; maxValue=1; memory=0; angle0="rad 0"; angle1="rad 57.29578"; }; class maingun_base { type="translation"; source="maingun"; selection="base"; axis="base_axis"; sourceAddress="clamp"; minValue=0; maxValue=1; memory=0; offset0=0; offset1=1; }; class maingun_mepondir { type="translation"; source="maingun"; selection="mepondir"; axis="mepondir_axis"; sourceAddress="clamp"; animPeriod=0; minValue=0; maxValue=1; memory=0; offset0=0; offset1=1; }; class wheel_rotation { type="rotation"; source="maingun"; selection="wheel"; axis="wheel_rotation_axis"; sourceAddress="clamp"; animPeriod=0; minValue=0; maxValue=1; memory=0; angle0="rad 0"; angle1="rad 270"; }; }; }; };