class Braf_Vhmg_M2_veh: HMG_M2 { displayName="M2 Browning .50 Cal"; author="BRAF Team"; magazineReloadTime=10; modes[]= { "manual", "close", "short", "medium", "far" }; magazines[]= { "Braf_100Rnd_127x99_M" }; drySound[]= { "A3\Sounds_F\arsenal\weapons_vehicles\HMG_050\HMG050_dry", 1, 1, 10 }; reloadMagazineSound[]= { "\braf\braf_static\M2\data\reload-belt-1", 1, 1, 10 }; //class manual: MGun class manual: MGun { dispersion=0.00095999998; reloadTime=0.12; sounds[]= { "StandardSound" }; class StandardSound { soundsetshot[]= { "braf_50_Shot_SoundSet", "braf_50_tail_SoundSet" }; }; soundContinuous=0; soundBurst=0; }; class close: manual { showToPlayer=0; soundBurst=0; burst=10; aiRateOfFire=0.5; aiRateOfFireDistance=50; minRange=0; minRangeProbab=0.050000001; midRange=20; midRangeProbab=0.57999998; maxRange=100; maxRangeProbab=0.039999999; }; class short: close { burst=8; aiRateOfFire=2; aiRateOfFireDistance=300; minRange=50; minRangeProbab=0.050000001; midRange=150; midRangeProbab=0.57999998; maxRange=300; maxRangeProbab=0.039999999; }; class medium: close { burst=4; aiRateOfFire=3; aiRateOfFireDistance=600; minRange=200; minRangeProbab=0.050000001; midRange=500; midRangeProbab=0.57999998; maxRange=800; maxRangeProbab=0.039999999; }; class far: close { burst=5; aiRateOfFire=5; aiRateOfFireDistance=1000; minRange=600; minRangeProbab=0.050000001; midRange=800; midRangeProbab=0.40000001; maxRange=1200; maxRangeProbab=0.0099999998; }; class GunParticles { class FirstEffect { positionName="usti hlavne"; directionName="konec hlavne"; effectName="MachineGunCloud"; }; class SecondEffect { positionName="nabojnicestart"; directionName="nabojniceend"; effectName="MachineGunCartridge2"; }; class ThirdEffect { positionName="case_eject_pos"; directionName="case_eject_dir"; effectName="MachineGunEject"; }; }; }; class Braf_Vhmg_M2_static: Braf_Vhmg_M2_veh { displayName="M2 Browning .50 Cal"; author="BRAF Team"; class GunParticles { class effect1 { positionName="usti hlavne"; directionName="konec hlavne"; effectName="MachineGunCloud"; }; class effect2 { positionName="case_eject_pos"; directionName="case_eject_dir"; effectName="MachineGunEject"; }; class effect3 { positionName="nabojnicestart"; directionName="nabojniceend"; effectName="MachineGunCartridge2"; }; }; };