class braf_Buildings: House_F { scope = 0; scopeCurator = 0; armor = 9999999; armorStructural = 9999999; model = "\A3\Weapons_F\empty.p3d"; Author = "BRAF Team"; class DestructionEffects{}; }; class braf_Tent: Braf_Buildings { scope = 2; scopeCurator = 2; displayName = "$STR_braf_structures_army_tent"; descriptionShort = "Six Enlisted Tent"; model = "braf\braf_structures\Estruturas\Barraca_01.p3d"; //icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa"; //picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg"; //editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg"; mapSize = 450; editorCategory = "braf_buildings_objects"; editorSubcategory = "Tent"; //hiddenSelections[] = {"Camo"}; }; class Dirt_Mound: Braf_Buildings { scope = 2; scopeCurator = 2; displayName = "Dirt mound"; hiddenSelections[] = {"velka"}; hiddenSelectionsTextures[] = {"braf\braf_structures\Estruturas\Teste\zemlia.paa"}; descriptionShort = "A dirt mound to add the tent on top of it"; model = "braf\braf_structures\Estruturas\teste.p3d"; //icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa"; //picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg"; //editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg"; mapSize = 450; editorCategory = "braf_buildings_objects"; editorSubcategory = "braf_misc"; }; //class braf_Tent_Refuel: Braf_Buildings //{ // Author = "BRAF Team"; // scope = 2; // scopeCurator = 2; // displayName = "Tent Refuel Teste"; // descriptionShort ="Barraca com porta na frente"; // model = "\braf\braf_structures\Estruturas\Barraca_01.p3d"; // //icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa"; // //picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg"; // //editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg"; // mapSize = 450; // transportFuel = 200000000; // supplyRadius = 10; // editorCategory = "braf_buildings_objects"; // editorSubcategory = "Suply"; // //hiddenSelections[] = {"Camo"}; //}; //Reparo //transportRepair = 200000000; //supplyRadius = 10; //Combustivel //transportFuel = 200000000; //supplyRadius = 10; //Municao //transportAmmo = 200000000; //supplyRadius = 10; //class Reflectors //{ // class Light_1 // { // color[] = {1.0, 0.0, 0.0}; // ambient[] = {0.01, 0.0, 0.0}; // intensity = 350; // size = 1; /// size of the light point seen from distance // innerAngle = 360; /// angle of full light // outerAngle = 360; /// angle of some light // coneFadeCoef = 4; /// attenuation of light between the above angles // // position = "Light_1_pos"; /// memory point for start of the light and flare // direction = "Light_1_dir"; /// memory point for the light direction // hitpoint = "Light_1_hitpoint"; /// point(s) in hitpoint lod for the light (hitPoints are created by engine) // selection = "Light_1_hide"; /// selection for artificial glow around the bulb, not much used any more // // useFlare = true; // flareSize = 1; // flareMaxDistance = 130; // // class Attenuation // { // start = 0; // constant = 0; // linear = 0; // quadratic = 0.3; // // hardLimitStart = 50; // hardLimitEnd = 65; // }; // }; //};