class CfgAmmo { class BulletBase; class B_12Gauge_Slug_NoCartridge; class BRAF_M870_riot : B_12Gauge_Slug_NoCartridge { hit = 5; indirectHit = 0; indirectHitRange = 0; cartridge = "FxCartridge_slug"; cost = 2; typicalSpeed = 470; visibleFire = 18; audibleFire = 18; airFriction = -0.005; caliber = 4.1; class CamShakeExplode { power = 2.82843; duration = 0.6; frequency = 20; distance = 8.48528; }; class CamShakeHit { power = 5; duration = 0.2; frequency = 20; distance = 1; }; }; class BRAF_M870_buck : BulletBase { simulation = "shotSpread"; hit = 5.5; indirectHit = 0; indirectHitRange = 0; cartridge = "FxCartridge_slug"; cost = 2; typicalSpeed = 396; visibleFire = 18; audibleFire = 18; airFriction = -0.005; caliber = 0.5; class CamShakeFire { power = 3; duration = 0.5; frequency = 20; distance = 30; }; class CamShakePlayerFire { power = 0.15; duration = 0.1; frequency = 20; }; class CamShakeHit { power=5; duration=0.2; frequency=20; distance=1; }; }; };