class StageTI { texture="braf\braf_tracked\M113\data\interior_ti_ca.paa"; }; ambient[]={1.0,1.0,1.0,1.0}; diffuse[]={1.0,1.0,1.0,1.0}; forcedDiffuse[]={0.0,0.0,0.0,1.0}; emmisive[]={0.0,0.0,0.0,1.0}; specular[]={0.15,0.15,0.15,1.0}; specularPower=50; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="braf\braf_tracked\M113\data\interior_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage2 { texture="a3\data_f\Destruct\damage_metal_basicArmor_dt.paa"; uvSource = "tex"; class uvTransform { aside[] = {6,0,0}; up[] = {0,6,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage3 { texture = "a3\data_f\destruct\damage_metalsheet_mca.paa"; uvSource = "tex"; class uvTransform { aside[] = {6,0,0}; up[] = {0,6,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage4 { texture="#(argb,8,8,3)color(1,1,1,1,AS)"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage5 { texture="braf\braf_tracked\M113\data\interior_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(1.36,0.01)"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage7 { texture = "a3\data_f\env_land_co.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; };