attenuationEffectType = "TankAttenuation"; soundGetIn[] = {"A3\sounds_f\vehicles\armor\noises\get_in_out",0.56234133,1}; soundGetOut[] = {"A3\sounds_f\vehicles\armor\noises\get_in_out",0.56234133,1,20}; soundDammage[] = {"",0.56234133,1}; soundEngineOnInt[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\int_engine_start",0.63095737,1.0}; soundEngineOnExt[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\ext_engine_start",1.0,1.0,200}; soundEngineOffInt[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\int_engine_stop",0.63095737,1.0}; soundEngineOffExt[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\ext_engine_stop",1.0,1.0,200}; soundBushCollision1[] = {"A3\Sounds_F\vehicles\crashes\helis\Heli_coll_bush_int_1",0.17782794,1,100}; soundBushCollision2[] = {"A3\Sounds_F\vehicles\crashes\helis\Heli_coll_bush_int_2",0.17782794,1,100}; soundBushCollision3[] = {"A3\Sounds_F\vehicles\crashes\helis\Heli_coll_bush_int_3",0.17782794,1,100}; soundBushCrash[] = {"soundBushCollision1",0.33,"soundBushCollision2",0.33,"soundBushCollision3",0.33}; soundGeneralCollision1[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_crash_default_1",1.0,1,100}; soundGeneralCollision2[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_crash_default_2",1.0,1,100}; soundGeneralCollision3[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_crash_default_3",1.0,1,100}; soundGeneralCollision4[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_crash_default_4",1.0,1,100}; soundCrashes[] = {"soundGeneralCollision1",0.25,"soundGeneralCollision2",0.25,"soundGeneralCollision3",0.25,"soundGeneralCollision4",0.25}; buildCrash0[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_coll_building_1",1.0,1,200}; buildCrash1[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_coll_building_2",1.0,1,200}; buildCrash2[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_coll_building_3",1.0,1,200}; buildCrash3[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_coll_building_4",1.0,1,200}; soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25}; WoodCrash0[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_coll_wood_1",1.0,1,200}; WoodCrash1[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_coll_wood_2",1.0,1,200}; WoodCrash2[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_coll_wood_3",1.0,1,200}; WoodCrash3[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_coll_wood_4",1.0,1,200}; soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166}; ArmorCrash0[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_coll_armor_1",1.0,1,200}; ArmorCrash1[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_coll_armor_2",1.0,1,200}; ArmorCrash2[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_coll_armor_3",1.0,1,200}; ArmorCrash3[] = {"A3\Sounds_F\vehicles\crashes\armors\tank_coll_armor_4",1.0,1,200}; soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25}; class Sounds { class Idle_ext { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\ext_engine_1",0.56234133,1,160}; frequency = "0.95 + ((rpm/ 2300) factor[(500/ 2300),(650/ 2300)])*0.15"; volume = "engineOn*camPos*(((rpm/ 2300) factor[(100/ 2300),(400/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(610/ 2300)]))"; }; class Engine { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\ext_engine_2",0.7943282,1,200}; frequency = "0.8 + ((rpm/ 2300) factor[(600/ 2300),(1100/ 2300)])*0.2"; volume = "engineOn*camPos*(((rpm/ 2300) factor[(550/ 2300),(700/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(760/ 2300)]))"; }; class Engine1_ext { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\ext_engine_3",0.8912509,1,260}; frequency = "0.8 + ((rpm/ 2300) factor[(770/ 2300),(1400/ 2300)])*0.2"; volume = "engineOn*camPos*(((rpm/ 2300) factor[(720/ 2300),(1060/ 2300)]) * ((rpm/ 2300) factor[(1400/ 2300),(1180/ 2300)]))"; }; class Engine2_ext { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\ext_engine_4",1.0,1,280}; frequency = "0.8 + ((rpm/ 2300) factor[(1150/ 2300),(1700/ 2300)])*0.2"; volume = "engineOn*camPos*(((rpm/ 2300) factor[(1130/ 2300),(1370/ 2300)]) * ((rpm/ 2300) factor[(1700/ 2300),(1500/ 2300)]))"; }; class Engine3_ext { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\ext_engine_5",1.1220185,1,300}; frequency = "0.8 + ((rpm/ 2300) factor[(1500/ 2300),(2100/ 2300)])*0.1"; volume = "engineOn*camPos*(((rpm/ 2300) factor[(1460/ 2300),(1670/ 2300)]) * ((rpm/ 2300) factor[(2100/ 2300),(1800/ 2300)]))"; }; class Engine4_ext { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\ext_engine_6",1.2589254,1,320}; frequency = "0.8 + ((rpm/ 2300) factor[(1800/ 2300),(2300/ 2300)])*0.1"; volume = "engineOn*camPos*((rpm/ 2300) factor[(1750/ 2300),(2050/ 2300)])"; }; class IdleThrust { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\ext_exhaust_1",1.0,1,250}; frequency = "0.8 + ((rpm/ 2300) factor[(500/ 2300),(650/ 2300)])*0.15"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(100/ 2300),(400/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(610/ 2300)]))"; }; class EngineThrust { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\ext_exhaust_2",1.1220185,1,280}; frequency = "0.8 + ((rpm/ 2300) factor[(600/ 2300),(1100/ 2300)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(550/ 2300),(700/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(760/ 2300)]))"; }; class Engine1_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\ext_exhaust_3",1.2589254,1,300}; frequency = "0.8 + ((rpm/ 2300) factor[(770/ 2300),(1400/ 2300)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(720/ 2300),(1060/ 2300)]) * ((rpm/ 2300) factor[(1400/ 2300),(1180/ 2300)]))"; }; class Engine2_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\ext_exhaust_4",1.4125376,1,340}; frequency = "0.8 + ((rpm/ 2300) factor[(1150/ 2300),(1700/ 2300)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1130/ 2300),(1370/ 2300)]) * ((rpm/ 2300) factor[(1700/ 2300),(1500/ 2300)]))"; }; class Engine3_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\ext_exhaust_5",1.7782794,1,360}; frequency = "0.8 + ((rpm/ 2300) factor[(1500/ 2300),(2100/ 2300)])*0.1"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1460/ 2300),(1670/ 2300)]) * ((rpm/ 2300) factor[(2100/ 2300),(1800/ 2300)]))"; }; class Engine4_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\ext_exhaust_6",1.9952624,1,380}; frequency = "0.8 + ((rpm/ 2300) factor[(1800/ 2300),(2300/ 2300)])*0.1"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 2300) factor[(1750/ 2300),(2050/ 2300)])"; }; class Idle_int { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\int_engine_1",0.31622776,1}; frequency = "0.8 + ((rpm/ 2300) factor[(500/ 2300),(650/ 2300)])*0.15"; volume = "engineOn*(1-camPos)*(((rpm/ 2300) factor[(100/ 2300),(400/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(610/ 2300)]))"; }; class Engine_int { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\int_engine_2",0.35481337,1}; frequency = "0.8 + ((rpm/ 2300) factor[(600/ 2300),(1100/ 2300)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 2300) factor[(550/ 2300),(700/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(760/ 2300)]))"; }; class Engine1_int { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\int_engine_3",0.39810717,1}; frequency = "0.8 + ((rpm/ 2300) factor[(770/ 2300),(1400/ 2300)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 2300) factor[(720/ 2300),(1060/ 2300)]) * ((rpm/ 2300) factor[(1400/ 2300),(1180/ 2300)]))"; }; class Engine2_int { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\int_engine_4",0.4466836,1}; frequency = "0.8 + ((rpm/ 2300) factor[(1150/ 2300),(1700/ 2300)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 2300) factor[(1130/ 2300),(1370/ 2300)]) * ((rpm/ 2300) factor[(1700/ 2300),(1500/ 2300)]))"; }; class Engine3_int { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\int_engine_5",0.5011872,1}; frequency = "0.8 + ((rpm/ 2300) factor[(1500/ 2300),(2100/ 2300)])*0.1"; volume = "engineOn*(1-camPos)*(((rpm/ 2300) factor[(1460/ 2300),(1670/ 2300)]) * ((rpm/ 2300) factor[(2100/ 2300),(1800/ 2300)]))"; }; class Engine4_int { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\int_engine_6",0.56234133,1}; frequency = "0.8 + ((rpm/ 2300) factor[(1800/ 2300),(2300/ 2300)])*0.1"; volume = "engineOn*(1-camPos)*((rpm/ 2300) factor[(1750/ 2300),(2050/ 2300)])"; }; class IdleThrust_int { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\int_exhaust_1",0.35481337,1}; frequency = "0.8 + ((rpm/ 2300) factor[(500/ 2300),(650/ 2300)])*0.15"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(100/ 2300),(400/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(610/ 2300)]))"; }; class EngineThrust_int { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\int_exhaust_2",0.39810717,1}; frequency = "0.8 + ((rpm/ 2300) factor[(600/ 2300),(1100/ 2300)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(550/ 2300),(700/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(760/ 2300)]))"; }; class Engine1_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\int_exhaust_3",0.4466836,1}; frequency = "0.8 + ((rpm/ 2300) factor[(770/ 2300),(1400/ 2300)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(720/ 2300),(1060/ 2300)]) * ((rpm/ 2300) factor[(1400/ 2300),(1180/ 2300)]))"; }; class Engine2_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\int_exhaust_4",0.4466836,1}; frequency = "0.8 + ((rpm/ 2300) factor[(1150/ 2300),(1700/ 2300)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1130/ 2300),(1370/ 2300)]) * ((rpm/ 2300) factor[(1700/ 2300),(1500/ 2300)]))"; }; class Engine3_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\int_exhaust_5",0.5011872,1}; frequency = "0.8 + ((rpm/ 2300) factor[(1500/ 2300),(2100/ 2300)])*0.1"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1460/ 2300),(1670/ 2300)]) * ((rpm/ 2300) factor[(2100/ 2300),(1800/ 2300)]))"; }; class Engine4_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\armor\APC\APC3\int_exhaust_6",0.56234133,1}; frequency = "0.8 + ((rpm/ 2300) factor[(1800/ 2300),(2300/ 2300)])*0.1"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 2300) factor[(1750/ 2300),(2050/ 2300)])"; }; class NoiseInt { sound[] = {"A3\sounds_f\vehicles\armor\noises\noise_tank_int_1",3.1622777,1.0}; frequency = "1"; volume = "(1-camPos)*(angVelocity max 0.04)*(speed factor[4, 15])"; }; class NoiseExt { sound[] = {"A3\sounds_f\vehicles\armor\noises\noise_tank_ext_1",3.1622777,1.0,250}; frequency = "1"; volume = "camPos*(angVelocity max 0.04)*(speed factor[4, 15])"; }; class ThreadsOutH0 { sound[] = {"A3\sounds_f\vehicles\armor\treads\ext_treads_hard_01",0.39810717,1.0,140}; frequency = "1"; volume = "engineOn*camPos*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-0) max 0)/ 95),(((-10) max 10)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-25) max 25)/ 95),(((-15) max 15)/ 95)]))"; }; class ThreadsOutH1 { sound[] = {"A3\sounds_f\vehicles\armor\treads\ext_treads_hard_02",0.4466836,1.0,160}; frequency = "1"; volume = "engineOn*camPos*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-20) max 20)/ 95),(((-35) max 35)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-55) max 55)/ 95),(((-40) max 40)/ 95)]))"; }; class ThreadsOutH2 { sound[] = {"A3\sounds_f\vehicles\armor\treads\ext_treads_hard_03",0.5011872,1.0,180}; frequency = "1"; volume = "engineOn*camPos*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-45) max 45)/ 95),(((-55) max 55)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-70) max 70)/ 95),(((-60) max 60)/ 95)]))"; }; class ThreadsOutH3 { sound[] = {"A3\sounds_f\vehicles\armor\treads\ext_treads_hard_04",0.56234133,1.0,200}; frequency = "1"; volume = "engineOn*camPos*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-65) max 65)/ 95),(((-70) max 70)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-85) max 85)/ 95),(((-80) max 80)/ 95)]))"; }; class ThreadsOutH4 { sound[] = {"A3\sounds_f\vehicles\armor\treads\ext_treads_hard_05",0.56234133,1.0,220}; frequency = "1"; volume = "engineOn*camPos*(1-grass)*((((-speed*3.6) max speed*3.6)/ 95) factor[(((-80) max 80)/ 95),(((-90) max 90)/ 95)])"; }; class ThreadsOutS0 { sound[] = {"A3\sounds_f\vehicles\armor\treads\ext_treads_soft_01",0.31622776,1.0,120}; frequency = "1"; volume = "engineOn*(camPos)*(grass)*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-0) max 0)/ 95),(((-10) max 10)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-25) max 25)/ 95),(((-15) max 15)/ 95)]))"; }; class ThreadsOutS1 { sound[] = {"A3\sounds_f\vehicles\armor\treads\ext_treads_soft_02",0.35481337,1.0,140}; frequency = "1"; volume = "engineOn*(camPos)*(grass)*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-20) max 20)/ 95),(((-35) max 35)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-55) max 55)/ 95),(((-40) max 40)/ 95)]))"; }; class ThreadsOutS2 { sound[] = {"A3\sounds_f\vehicles\armor\treads\ext_treads_soft_03",0.39810717,1.0,160}; frequency = "1"; volume = "engineOn*(camPos)*(grass)*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-45) max 45)/ 95),(((-55) max 55)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-70) max 70)/ 95),(((-60) max 60)/ 95)]))"; }; class ThreadsOutS3 { sound[] = {"A3\sounds_f\vehicles\armor\treads\ext_treads_soft_04",0.4466836,1.0,180}; frequency = "1"; volume = "engineOn*(camPos)*(grass)*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-65) max 65)/ 95),(((-70) max 70)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-85) max 85)/ 95),(((-80) max 80)/ 95)]))"; }; class ThreadsOutS4 { sound[] = {"A3\sounds_f\vehicles\armor\treads\ext_treads_soft_05",0.5011872,1.0,200}; frequency = "1"; volume = "engineOn*(camPos)*(grass)*((((-speed*3.6) max speed*3.6)/ 95) factor[(((-80) max 80)/ 95),(((-90) max 90)/ 95)])"; }; class ThreadsInH0 { sound[] = {"A3\sounds_f\vehicles\armor\treads\int_treads_hard_01",0.4466836,1.0}; frequency = "1"; volume = "engineOn*(1-camPos)*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-0) max 0)/ 95),(((-10) max 10)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-25) max 25)/ 95),(((-15) max 15)/ 95)]))"; }; class ThreadsInH1 { sound[] = {"A3\sounds_f\vehicles\armor\treads\int_treads_hard_02",0.5011872,1.0}; frequency = "1"; volume = "engineOn*(1-camPos)*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-20) max 20)/ 95),(((-35) max 35)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-55) max 55)/ 95),(((-40) max 40)/ 95)]))"; }; class ThreadsInH2 { sound[] = {"A3\sounds_f\vehicles\armor\treads\int_treads_hard_03",0.56234133,1.0}; frequency = "1"; volume = "engineOn*(1-camPos)*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-45) max 45)/ 95),(((-55) max 55)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-70) max 70)/ 95),(((-60) max 60)/ 95)]))"; }; class ThreadsInH3 { sound[] = {"A3\sounds_f\vehicles\armor\treads\int_treads_hard_04",0.63095737,1.0}; frequency = "1"; volume = "engineOn*(1-camPos)*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-65) max 65)/ 95),(((-70) max 70)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-85) max 85)/ 95),(((-80) max 80)/ 95)]))"; }; class ThreadsInH4 { sound[] = {"A3\sounds_f\vehicles\armor\treads\int_treads_hard_05",0.70794576,1.0}; frequency = "1"; volume = "engineOn*(1-camPos)*(1-grass)*((((-speed*3.6) max speed*3.6)/ 95) factor[(((-80) max 80)/ 95),(((-90) max 90)/ 95)])"; }; class ThreadsInS0 { sound[] = {"A3\sounds_f\vehicles\armor\treads\int_treads_soft_01",0.39810717,1.0}; frequency = "1"; volume = "engineOn*(1-camPos)*grass*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-0) max 0)/ 95),(((-10) max 10)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-25) max 25)/ 95),(((-15) max 15)/ 95)]))"; }; class ThreadsInS1 { sound[] = {"A3\sounds_f\vehicles\armor\treads\int_treads_soft_02",0.4466836,1.0}; frequency = "1"; volume = "engineOn*(1-camPos)*grass*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-20) max 20)/ 95),(((-35) max 35)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-55) max 55)/ 95),(((-40) max 40)/ 95)]))"; }; class ThreadsInS2 { sound[] = {"A3\sounds_f\vehicles\armor\treads\int_treads_soft_03",0.5011872,1.0}; frequency = "1"; volume = "engineOn*(1-camPos)*grass*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-45) max 45)/ 95),(((-55) max 55)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-70) max 70)/ 95),(((-60) max 60)/ 95)]))"; }; class ThreadsInS3 { sound[] = {"A3\sounds_f\vehicles\armor\treads\int_treads_soft_04",0.63095737,1.0}; frequency = "1"; volume = "engineOn*(1-camPos)*grass*(((((-speed*3.6) max speed*3.6)/ 95) factor[(((-65) max 65)/ 95),(((-70) max 70)/ 95)]) * ((((-speed*3.6) max speed*3.6)/ 95) factor[(((-85) max 85)/ 95),(((-80) max 80)/ 95)]))"; }; class ThreadsInS4 { sound[] = {"A3\sounds_f\vehicles\armor\treads\int_treads_soft_05",0.70794576,1.0}; frequency = "1"; volume = "engineOn*(1-camPos)*grass*((((-speed*3.6) max speed*3.6)/ 95) factor[(((-80) max 80)/ 95),(((-90) max 90)/ 95)])"; }; };