382 lines
6.1 KiB
C++
382 lines
6.1 KiB
C++
class BRAF_50Cal_weapon: HMG_127
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{
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magazines[]=
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{
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"BRAF_PylonPod_50_cal"
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};
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scope=1;
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displayName="FN M3M .50 cal";
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autoFire=1;
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class GunParticles
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{
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class FirstEffect
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{
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effectName="MachineGun1";
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positionName="muzzlepos";
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directionName="muzzleend";
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};
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};
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class manual: MGun
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{
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displayName="FN M3M .50 cal";
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reloadTime=0.07;
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dispersion=0.015;
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sounds[]=
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{
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"M3MSound"
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};
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class M3MSound
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{
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begin1[]=
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{
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"braf\braf_air\Braf_Air_Weap\data\M2",
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1.5848932,
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1,
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2100
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};
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begin2[]=
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{
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"braf\braf_air\Braf_Air_Weap\data\m2_single_1",
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1.5848932,
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1,
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2100
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};
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begin3[]=
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{
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"braf\braf_air\Braf_Air_Weap\data\m2_single_2",
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1.5848932,
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1,
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2100
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};
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soundBegin[]=
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{
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"begin1",
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0.33000001,
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"begin2",
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0.33000001,
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"begin3",
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0.34
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};
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closure1[]=
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{
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"A3\Sounds_F\weapons\Closure\sfx10",
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0.63095737,
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1,
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20
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};
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closure2[]=
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{
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"A3\sounds_f\weapons\closure\sfx11",
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0.63095737,
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1.2,
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20
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};
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soundClosure[]=
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{
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"closure1",
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0.5,
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"closure2",
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0.5
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};
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};
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soundContinuous=0;
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soundBurst=0;
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aiRateOfFire=1;
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aiRateOfFireDistance=10;
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minRange=0;
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minRangeProbab=0.0099999998;
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midRange=1;
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midRangeProbab=0.0099999998;
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maxRange=2;
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maxRangeProbab=0.0099999998;
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};
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class close: manual
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{
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aiBurstTerminable=1;
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showToPlayer=0;
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burst=8;
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burstRangeMax=16;
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aiRateOfFire=0.5;
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aiRateOfFireDispersion=1.5;
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aiRateOfFireDistance=50;
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minRange=0;
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minRangeProbab=0.69999999;
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midRange=100;
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midRangeProbab=0.69999999;
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maxRange=200;
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maxRangeProbab=0.2;
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};
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class short: close
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{
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aiBurstTerminable=1;
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showToPlayer=0;
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burst=6;
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burstRangeMax=16;
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aiRateOfFire=1;
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aiRateOfFireDispersion=2;
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aiRateOfFireDistance=150;
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minRange=100;
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minRangeProbab=0.69999999;
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midRange=400;
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midRangeProbab=0.75;
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maxRange=800;
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maxRangeProbab=0.2;
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};
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class medium: close
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{
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aiBurstTerminable=1;
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showToPlayer=0;
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burst=4;
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burstRangeMax=12;
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aiRateOfFire=2;
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aiRateOfFireDispersion=2;
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aiRateOfFireDistance=400;
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minRange=400;
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minRangeProbab=0.75;
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midRange=800;
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midRangeProbab=0.69999999;
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maxRange=1500;
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maxRangeProbab=0.1;
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};
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class far: close
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{
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aiBurstTerminable=1;
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showToPlayer=0;
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burst=3;
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burstRangeMax=12;
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aiRateOfFire=4;
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aiRateOfFireDispersion=4;
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aiRateOfFireDistance=800;
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minRange=800;
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minRangeProbab=0.60000002;
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midRange=1500;
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midRangeProbab=0.25;
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maxRange=2000;
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maxRangeProbab=0.050000001;
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};
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reloadMagazineSound[]=
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{
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"braf\braf_air\Braf_Air_Weap\data\reload-belt-1",
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10,
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1,
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20
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};
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};
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class BRAF_rocket_ap_weapon: missiles_DAR
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{
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magazines[]={"BRAF_PylonPod_rocket_ap"};
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displayName="SBAT 70 Rocket AP";
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modes[]=
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{
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"Far_AI",
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"Medium_AI",
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"Burst"
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};
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canLock=0;
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weaponLockDelay=0;
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cursor="EmptyCursor";
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cursorAim="rocket";
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holdsterAnimValue=1;
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weight=80;
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class Far_AI: missiles_DAR
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{
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displayName="$STR_A3_missiles_dar0";
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sounds[]=
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{
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"StandardSound"
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};
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class StandardSound
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{
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begin1[]=
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{
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"A3\Sounds_F\weapons\Rockets\new_rocket_8",
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1.7782794,
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1.2,
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1600
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};
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soundBegin[]=
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{
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"begin1",
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1
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};
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};
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autoFire=0;
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reloadTime=0.5;
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dispersion=0.015;
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aiBurstTerminable=1;
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showToPlayer=0;
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burst=1;
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burstRangeMax=4;
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aiRateOfFire=4;
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aiRateOfFireDispersion=4;
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aiRateOfFireDistance=1000;
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minRange=1000;
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minRangeProbab=0.69999999;
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midRange=1500;
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midRangeProbab=0.69999999;
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maxRange=3200;
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maxRangeProbab=0.1;
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};
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class Medium_AI: Far_AI
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{
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aiBurstTerminable=1;
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showToPlayer=0;
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burst=1;
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burstRangeMax=6;
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aiRateOfFire=3;
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aiRateOfFireDispersion=3;
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aiRateOfFireDistance=1000;
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minRange=400;
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minRangeProbab=0.1;
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midRange=800;
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midRangeProbab=0.69999999;
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maxRange=1200;
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maxRangeProbab=0.75;
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};
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class Burst: missiles_DAR
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{
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displayName="$STR_A3_missiles_dar0";
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burst=1;
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soundContinuous=0;
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autoFire=1;
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reloadTime=0.5;
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dispersion=0.015;
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aiRateOfFire=1;
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aiRateOfFireDistance=10;
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minRange=0;
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minRangeProbab=0.0099999998;
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midRange=1;
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midRangeProbab=0.0099999998;
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maxRange=2;
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maxRangeProbab=0.0099999998;
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sounds[]=
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{
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"StandardSound"
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};
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class StandardSound
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{
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begin1[]=
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{
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"A3\Sounds_F\weapons\Rockets\new_rocket_8",
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1.7782794,
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1.2,
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1600
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};
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soundBegin[]=
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{
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"begin1",
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1
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};
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};
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textureType="fullAuto";
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};
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};
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class BRAF_rocket_he_weapon: missiles_DAR
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{
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magazines[]={"BRAF_PylonPod_rocket_he"};
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displayName="SBAT 70 Rocket HE";
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modes[]=
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{
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"Far_AI",
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"Medium_AI",
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"Burst"
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};
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canLock=0;
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weaponLockDelay=0;
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cursor="EmptyCursor";
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cursorAim="rocket";
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holdsterAnimValue=1;
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weight=80;
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class Far_AI: missiles_DAR
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{
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displayName="$STR_A3_missiles_dar0";
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sounds[]=
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{
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"StandardSound"
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};
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class StandardSound
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{
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begin1[]=
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{
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"A3\Sounds_F\weapons\Rockets\new_rocket_8",
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1.7782794,
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1.2,
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1600
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};
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soundBegin[]=
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{
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"begin1",
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1
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};
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};
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autoFire=0;
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reloadTime=0.5;
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dispersion=0.015;
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aiBurstTerminable=1;
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showToPlayer=0;
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burst=1;
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burstRangeMax=4;
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aiRateOfFire=4;
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aiRateOfFireDispersion=4;
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aiRateOfFireDistance=1000;
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minRange=1000;
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minRangeProbab=0.69999999;
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midRange=1500;
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midRangeProbab=0.69999999;
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maxRange=3200;
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maxRangeProbab=0.1;
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};
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class Medium_AI: Far_AI
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{
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aiBurstTerminable=1;
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showToPlayer=0;
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burst=1;
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burstRangeMax=6;
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aiRateOfFire=3;
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aiRateOfFireDispersion=3;
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aiRateOfFireDistance=1000;
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minRange=400;
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minRangeProbab=0.1;
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midRange=800;
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midRangeProbab=0.69999999;
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maxRange=1200;
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maxRangeProbab=0.75;
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};
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class Burst: missiles_DAR
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{
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displayName="$STR_A3_missiles_dar0";
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burst=1;
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soundContinuous=0;
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autoFire=1;
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reloadTime=0.5;
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dispersion=0.015;
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aiRateOfFire=1;
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aiRateOfFireDistance=10;
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minRange=0;
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minRangeProbab=0.0099999998;
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midRange=1;
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midRangeProbab=0.0099999998;
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maxRange=2;
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maxRangeProbab=0.0099999998;
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sounds[]=
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{
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"StandardSound"
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};
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class StandardSound
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{
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begin1[]=
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{
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"A3\Sounds_F\weapons\Rockets\new_rocket_8",
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1.7782794,
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1.2,
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1600
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};
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soundBegin[]=
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{
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"begin1",
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1
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};
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};
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textureType="fullAuto";
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};
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}; |