91 lines
1.6 KiB
Plaintext
91 lines
1.6 KiB
Plaintext
ambient[] = {0.1,0.42,0.6,1};
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diffuse[] = {0.1,0.42,0.6,1};
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forcedDiffuse[] = {0.05,0.256,0.365,1};
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emmisive[] = {0,0,0,0};
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specular[] = {0,0.95,0,1};
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specularPower = 300;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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renderFlags[] = {"NoZWrite"};
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class Stage1
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,1,0};
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up[] = {-0.5,0.5,0};
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dir[] = {0,0,0};
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pos[] = {-0.35,0.2,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,1,0};
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up[] = {-0.5,0.5,0};
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dir[] = {0,0,0};
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pos[] = {-0.35,0.2,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,1,0};
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up[] = {-0.5,0.5,0};
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dir[] = {0,0,0};
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pos[] = {-0.35,0.2,0};
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};
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};
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class Stage4
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{
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,1};
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};
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};
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class Stage5
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{
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texture = "#(argb,8,8,3)color(0,0.5,1,1,SMDI)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,1,0};
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up[] = {-0.5,0.5,0};
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dir[] = {0,0,0};
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pos[] = {-0.35,0.2,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(0.8,0.1)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data_f\env_land_ca.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class StageTI
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{
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texture = "a3\data_f\default_ti_ca.paa";
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}; |