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braf/braf_armored/BRAF_Cascavel/data/beacon_white.rvmat

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={1,1,1,0};
emmisive[]={1,1,1,1};
specular[]={1,1,1,1};
specularPower=100;
PixelShaderID="Normal";
VertexShaderID="Basic";