576 lines
15 KiB
C++
576 lines
15 KiB
C++
class braf_voadeira_base_F: Boat_F
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{
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author="BRAF TEAM";
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mapSize=4.754;
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scope=0;
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scopeCurator=0;
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side=2;
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class SpeechVariants
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{
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class Default
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{
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speechSingular[]={"veh_ship_boat_s"};
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speechPlural[]={"veh_ship_boat_p"};
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};
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};
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textSingular="$STR_A3_nameSound_veh_ship_boat_s";
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textPlural="$STR_A3_nameSound_veh_ship_boat_p";
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nameSound="veh_ship_boat_s";
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_generalMacro="braf_voadeira_base_F";
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displayName="Voadeira(EB)";
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accuracy=0.5;
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model="\braf\braf_boat\braf_voadeira\Braf_voadeira.p3d";
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editorSubcategory="EdSubcat_Boats";
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picture="\braf\braf_boat\braf_voadeira\data\UI\voadeira_ui_ca.paa";
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icon="\braf\braf_boat\braf_voadeira\data\UI\voadeira_map_ca.paa";
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cost=5000;
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threat[]={0.6, 0.1, 0.3};
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hideWeaponsDriver=0;
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unitInfoType="RscUnitInfoNoWeapon";
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hiddenSelections[]=
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{
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"Camo_1",
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"Camo_2"
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};
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hiddenSelectionsTextures[]=
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{
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"braf\braf_boat\Braf_Voadeira\Data\Camo1_co.paa",
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"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
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};
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memoryPointTaskMarker="TaskMarker_1_pos";
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slingLoadCargoMemoryPoints[]=
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{
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"SlingLoadCargo1",
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"SlingLoadCargo2",
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"SlingLoadCargo3",
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"SlingLoadCargo4"
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};
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leftEngineEffect="LEngEffectsSmall";
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rightEngineEffect="REngEffectsSmall";
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waterEffectSpeed=5;
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engineEffectSpeed=5;
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waterFastEffectSpeed=28;
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class TransportItems
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{
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class _xx_FirstAidKit
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{
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name="FirstAidKit";
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count=5;
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};
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};
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class TransportMagazines
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{
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class _xx_braf_100Rnd_762x51_Mix_red
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{
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magazine = "braf_100Rnd_762x51_Mix_red";
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count = 10;
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};
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};
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class TransportWeapons
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{
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class _xx_braf_mag
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{
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weapon="braf_mag";
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count=1;
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};
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};
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class AnimationSources: AnimationSources
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{
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class ammo_hide
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{
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source="user";
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initPhase=1;
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animPeriod=0;
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mass=10;
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};
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};
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animationList[]=
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{
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"ammo_hide",0
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};
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armor=50;
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crewExplosionProtection=5;
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class HitPoints
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{
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class HitBody
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{
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armor=200;
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material=50;
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name="HP_hull";
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visual="camo_1";
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passThrough=true;
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};
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class HitFuel
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{
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armor=10;
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material=50;
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name="HP_Fuel";
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visual="";
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passThrough=true;
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};
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class HitEngine
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{
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armor=150;
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material=-1;
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name="HP_Engine";
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visual="";
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passThrough=true;
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};
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};
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attenuationEffectType="OpenCarAttenuation";
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insideSoundCoef=0.5;
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soundEngineOnInt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_start", 1.0, 1.0};
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soundEngineOnExt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_start", 1.0, 1.0, 150};
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soundEngineOffInt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_stop", 1.0, 1.0};
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soundEngineOffExt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_stop", 1.0, 1.0, 150};
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buildCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_01", 1.77828, 1, 200};
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buildCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_02", 1.77828, 1, 200};
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buildCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_03", 1.77828, 1, 200};
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soundBuildingCrash[]={"buildCrash0", 0.33, "buildCrash1", 0.33, "buildCrash2", 0.34};
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WoodCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_01", 1.77828, 1, 200};
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WoodCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_02", 1.77828, 1, 200};
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WoodCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_03", 1.77828, 1, 200};
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soundWoodCrash[]={"woodCrash0", 0.33, "woodCrash1", 0.33, "woodCrash2", 0.34};
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ArmorCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_01", 3.16228, 1, 200};
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ArmorCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_02", 3.16228, 1, 200};
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ArmorCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_03", 3.16228, 1, 200};
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soundArmorCrash[]={"ArmorCrash0", 0.33, "ArmorCrash1", 0.33, "ArmorCrash2", 0.34};
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soundGeneralCollision1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_01", 1.77828, 1, 200};
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soundGeneralCollision2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_02", 1.77828, 1, 200};
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soundGeneralCollision3[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_03", 1.77828, 1, 200};
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soundCrashes[]={"soundGeneralCollision1", 0.33, "soundGeneralCollision2", 0.33, "soundGeneralCollision3", 0.34};
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class Sounds
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{
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class IdleOut
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{
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sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_idle_1", db-7, 1.0, 150};
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frequency="0.95 + ((rpm/ 1200) factor[(100/ 1200),(200/ 1200)])*0.15";
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volume="engineOn*(((rpm/ 1200) factor[(0/ 1200),(30/ 1200)]) * ((rpm/ 1200) factor[(500/ 1200),(300/ 1200)]))";
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};
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class Engine
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{
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sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_low2", 0.630957, 1.2, 300};
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frequency="0.95 + ((rpm/ 1200) factor[(300/ 1200),(600/ 1200)])*0.2";
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volume="engineOn*(((rpm/ 1200) factor[(200/ 1200),(300/ 1200)]) * ((rpm/ 1200) factor[(600/ 1200),(400/ 1200)]))";
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};
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class EngineMidOut
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{
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sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_mid2", db-1, 0.6, 400};
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frequency="0.95 + ((rpm/ 1200) factor[(600/ 1200),(900/ 1200)])*0.2";
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volume="engineOn*(((rpm/ 1200) factor[(350/ 1200),(500/ 1200)]) * ((rpm/ 1200) factor[(1200/ 1200),(900/ 1200)]))";
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};
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class EngineMaxOut
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{
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sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_high2", db2, 1.0, 500};
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frequency="0.95 + ((rpm/ 1200) factor[(700/ 1200),(1000/ 1200)])*0.3";
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volume="engineOn*((rpm/ 1200) factor[(600/ 1200),(1200/ 1200)])";
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};
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class WaternoiseOutW0
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{
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sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
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frequency="1";
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volume="(speed factor[4, 1]) * water";
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};
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class WaternoiseOutW1
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{
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sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-20-speed", db0, 1.0, 150};
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frequency="1";
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volume="((speed factor[2, 6]) min (speed factor[6, 4]))";
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};
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class WaternoiseOutW2
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{
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sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-50-speed", db0, 1.0, 300};
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frequency="1";
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volume="(speed factor[3, 9])";
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};
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class WaternoiseOutW3
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{
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sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
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frequency="1";
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volume="(speed factor[-4, -1]) * water";
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};
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class WaternoiseOutW4
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{
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sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-20-speed", db0, 0.9, 150};
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frequency="1";
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volume="((speed factor[-2, -6]) min (speed factor[-6, -4]))";
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};
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class WaternoiseOutW5
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{
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sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-50-speed", db0, 0.9, 300};
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frequency="1";
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volume="(speed factor[-3, -9])";
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};
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class scrubLandExt
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{
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sound[]={"A3\Sounds_F\vehicles\boat\noises\boat_land_on_shallow", db5, 1.0, 100};
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frequency=1;
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volume="(scrubLand factor[0.01, 0.20])";
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};
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class RainExt
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{
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sound[]={"A3\Sounds_F\vehicles\noises\rain2_ext", db0, 1.0, 100};
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frequency=1;
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volume="camPos * (rain - rotorSpeed/2) * 2";
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};
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class RainInt
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{
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sound[]={"A3\Sounds_F\vehicles\noises\rain2_ext", db0, 1.0, 100};
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frequency=1;
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volume="(1-camPos)*(rain - rotorSpeed/2)*2";
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};
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};
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driverLeftHandAnimName="rudder";
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driverAction="braf_voad_driver";
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crewCrashProtection=0.05;
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cargoAction[]={};
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getInAction="GetInLow";
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getOutAction="GetOutBoat";
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cargoGetInAction[]={"GetInLow"};
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cargoGetOutAction[]={"GetOutBoat"};
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castDriverShadow=1;
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castCargoShadow=1;
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ejectDeadDriver=1;
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ejectDeadCargo=1;
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maxSpeed=120;
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simulation="shipX";
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overSpeedBrakeCoef=0.80000001;
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fuelExplosionPower=0;
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enginePower=120;
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engineShiftY=0.15;
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waterLeakiness=0.25;
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waterResistanceCoef=0.08;
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thrustDelay=1.5;
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waterLinearDampingCoefY=5;
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waterLinearDampingCoefX=1.0;
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waterAngularDampingCoef=1.2;
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rudderForceCoef=0.02;
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rudderForceCoefAtMaxSpeed=0.001;
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driverCompartments="Compartment1";
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class VehicleTransport
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{
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class Cargo
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{
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parachuteClass="B_Parachute_02_F";
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parachuteHeightLimit=5;
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canBeTransported=1;
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dimensions[]=
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{
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"BBox_1_1_pos",
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"BBox_1_2_pos"
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};
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};
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};
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transportSoldier=0;
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class CargoTurret;
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class Turrets
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{
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class CargoTurret_01: CargoTurret
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{
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gunnerAction="passenger_inside_1";
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gunnerCompartments="Compartment1";
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gunnerName="2 banco Esq";
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memoryPointsGetInGunner="pos cargo L midle";
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memoryPointsGetInGunnerDir="pos cargo L midle dir";
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gunnerGetOutAction="GetOutBoat";
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proxyIndex=1;
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maxElev=45;
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minElev=-10;
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maxTurn=95;
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minTurn=-95;
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isPersonTurret=1;
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};
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class CargoTurret_02: CargoTurret_01
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{
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gunnerAction="passenger_inside_1";
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gunnerName="2 banco Dir";
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memoryPointsGetInGunner="pos cargo R midle";
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memoryPointsGetInGunnerDir="pos cargo R midle dir";
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proxyIndex=2;
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maxElev=45;
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minElev=-10;
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maxTurn=95;
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minTurn=-95;
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};
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class CargoTurret_03: CargoTurret_01
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{
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gunnerAction="passenger_inside_1";
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gunnerName="1 banco Esq";
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memoryPointsGetInGunner="pos cargo L midle";
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memoryPointsGetInGunnerDir="pos cargo L midle dir";
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proxyIndex=3;
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maxElev=45;
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minElev=-10;
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maxTurn=95;
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minTurn=-95;
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};
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class CargoTurret_04: CargoTurret_01
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{
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gunnerAction="passenger_inside_1";
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gunnerName="1 banco Dir";
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memoryPointsGetInGunner="pos cargo R midle";
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memoryPointsGetInGunnerDir="pos cargo R midle dir";
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proxyIndex=4;
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maxElev=45;
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minElev=-10;
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maxTurn=95;
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minTurn=-95;
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};
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class CargoTurret_05: CargoTurret_01
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{
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gunnerAction="passenger_inside_1";
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gunnerName="3 banco Dir";
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memoryPointsGetInGunner="pos cargo R midle";
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memoryPointsGetInGunnerDir="pos cargo R midle dir";
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proxyIndex=5;
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maxElev=45;
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minElev=-10;
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maxTurn=95;
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minTurn=-95;
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};
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class CargoTurret_06 : CargoTurret_01
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{
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gunnerAction="passenger_inside_1";
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gunnerName="3 banco Esq";
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memoryPointsGetInGunner="pos cargo L midle";
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memoryPointsGetInGunnerDir="pos cargo L midle dir";
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proxyIndex=6;
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maxElev=45;
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minElev=-10;
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maxTurn=95;
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minTurn=-95;
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};
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class CargoTurret_07 : CargoTurret_01
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{
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gunnerAction="passenger_inside_1";
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gunnerName="4 banco Dir";
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memoryPointsGetInGunner="pos cargo R midle";
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memoryPointsGetInGunnerDir="pos cargo R midle dir";
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proxyIndex=7;
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maxElev=45;
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minElev=-10;
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maxTurn=95;
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minTurn=-95;
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};
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class CargoTurret_08 : CargoTurret_01
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{
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gunnerAction="passenger_inside_1";
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gunnerName="4 banco Esq";
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memoryPointsGetInGunner="pos cargo L midle";
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memoryPointsGetInGunnerDir="pos cargo L midle dir";
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proxyIndex=8;
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maxElev=45;
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minElev=-10;
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maxTurn=95;
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minTurn=-95;
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};
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class CargoTurret_09 : CargoTurret_01
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{
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gunnerAction="passenger_inside_1";
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gunnerName="Banco Frente";
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memoryPointsGetInGunner="pos cargo F";
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memoryPointsGetInGunnerDir="pos cargo F dir";
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proxyIndex=9;
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maxElev=45;
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minElev=-10;
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maxTurn=95;
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minTurn=-95;
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};
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};
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supplyRadius=3;
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class Exhausts
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{
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class Exhaust1
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{
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position="exhaust1";
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direction="exhaust1_dir";
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effect="ExhaustsEffect";
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};
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};
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class Library
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{
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libTextDesc="Riverine light boat used by Brazilian Army";
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};
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extCameraPosition[]={0,2.0,-7};
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class Damage
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{
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tex[]={};
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mat[]=
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{
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"braf\braf_boat\BRAF_voadeira\data\camo1.rvmat",
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"braf\braf_boat\BRAF_voadeira\data\damage\camo1_damage.rvmat",
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"braf\braf_boat\BRAF_voadeira\data\damage\camo1_damage.rvmat"
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};
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};
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ace_interaction_canPush=1;
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class EventHandlers: EventHandlers
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{
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init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};";
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};
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};
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class braf_voadeira_01 : braf_voadeira_base_F
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{
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author="BRAF TEAM";
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class SimpleObject
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{
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eden=1;
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animate[]={{"damagehide", 0}, {"damagehide_zbytek", 0}, {"damage_unhide", 0}, {"drivingwheel", 0}, {"propeller", 0}};
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hide[]={"clan"};
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verticalOffset=1.241;
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verticalOffsetWorld=0.115;
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init="''";
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};
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displayName="Voadeira PAPACU (EB)";
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editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_01.jpg";
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_generalMacro="braf_voadeira_01";
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scope=2;
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scopeArsenal=2;
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scopeCurator=2;
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crew="braf_army_rifleman_jungle_2000";
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faction=BRAF_ARMY;
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side=2;
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typicalCargo[]=
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{
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"braf_army_rifleman_jungle_2000",
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"braf_army_rifleman_jungle_2000"
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};
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hiddenSelectionsTextures[]=
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{
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"braf\braf_boat\Braf_Voadeira\Data\Camo1_co.paa",
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"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa",
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"braf\braf_boat\Braf_Voadeira\Data\ammobox_co.paa"
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};
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class UserActions
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{
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class Push_Back
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{
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displayName="<t color='#ff0000'>Push Back</t>";
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displayNameDefault=<img size="3" image="braf\braf_boat\Braf_Voadeira\Data\ui\push_ca.paa"/>;
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priority=6;
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position="bow";
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onlyForPlayer=1.5;
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showWindow=1;
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radius=1;
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condition="Alive (this)";
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statement="this addForce [this vectorModelToWorld [0,-2500,0],[0,0,0]]";
|
|
};
|
|
class Push_Foward: Push_Back
|
|
{
|
|
displayName="<t color='#ff0000'>Push Foward</t>";
|
|
position="stern";
|
|
statement="this addForce [this vectorModelToWorld [0,2500,0],[0,0,0]]";
|
|
};
|
|
};
|
|
};
|
|
class braf_voadeira_02 : braf_voadeira_01
|
|
{
|
|
_generalMacro="braf_voadeira_02";
|
|
displayName="Voadeira PAPAXOTA (EB)";
|
|
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_02.jpg";
|
|
scope=2;
|
|
scopeArsenal=2;
|
|
scopeCurator=2;
|
|
hiddenSelectionsTextures[]=
|
|
{
|
|
"braf\braf_boat\Braf_Voadeira\Data\Camo1b_co.paa",
|
|
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa",
|
|
"braf\braf_boat\Braf_Voadeira\Data\ammobox_co.paa"
|
|
};
|
|
};
|
|
class braf_voadeira_03 : braf_voadeira_01
|
|
{
|
|
displayName="Voadeira Civil 01";
|
|
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_03.jpg";
|
|
_generalMacro="braf_voadeira_03";
|
|
side=3;
|
|
scope=2;
|
|
scopeArsenal=2;
|
|
scopeCurator=2;
|
|
crew="C_Man_casual_5_F";
|
|
faction=BRAF_CIV;
|
|
typicalCargo[]={};
|
|
animationList[]=
|
|
{
|
|
"ammo_hide",1
|
|
};
|
|
class TransportMagazines
|
|
{
|
|
};
|
|
class TransportWeapons
|
|
{
|
|
};
|
|
hiddenSelectionsTextures[]=
|
|
{
|
|
"braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1red_co.paa",
|
|
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
|
|
};
|
|
};
|
|
class braf_voadeira_04 : braf_voadeira_03
|
|
{
|
|
displayName="Voadeira Civil 02";
|
|
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_04.jpg";
|
|
_generalMacro="braf_voadeira_04";
|
|
scope=2;
|
|
scopeArsenal=2;
|
|
scopeCurator=2;
|
|
animationList[]=
|
|
{
|
|
"ammo_hide",1
|
|
};
|
|
hiddenSelectionsTextures[]=
|
|
{
|
|
"braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1blue_co.paa",
|
|
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
|
|
};
|
|
};
|
|
class braf_voadeira_05 : braf_voadeira_03
|
|
{
|
|
displayName="Voadeira Civil 03";
|
|
_generalMacro="braf_voadeira_05";
|
|
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_05.jpg";
|
|
scope=2;
|
|
scopeArsenal=2;
|
|
scopeCurator=2;
|
|
animationList[]=
|
|
{
|
|
"ammo_hide",1
|
|
};
|
|
hiddenSelectionsTextures[]=
|
|
{
|
|
"braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1green_co.paa",
|
|
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
|
|
};
|
|
};
|
|
class braf_voadeira_06 : braf_voadeira_03
|
|
{
|
|
displayName="Voadeira Civil 04";
|
|
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_06.jpg";
|
|
_generalMacro="braf_voadeira_06";
|
|
scope=2;
|
|
scopeArsenal=2;
|
|
scopeCurator=2;
|
|
animationList[]=
|
|
{
|
|
"ammo_hide",1
|
|
};
|
|
hiddenSelectionsTextures[]=
|
|
{
|
|
"braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1black_co.paa",
|
|
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
|
|
};
|
|
};
|
|
class braf_voadeira_07 : braf_voadeira_01
|
|
{
|
|
_generalMacro="braf_voadeira_07";
|
|
displayName="Voadeira PAUNOLOMBO (EB)";
|
|
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_07.jpg";
|
|
scope=2;
|
|
scopeArsenal=2;
|
|
scopeCurator=2;
|
|
hiddenSelectionsTextures[]=
|
|
{
|
|
"braf\braf_boat\Braf_Voadeira\Data\Camo1c_co.paa",
|
|
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa",
|
|
"braf\braf_boat\Braf_Voadeira\Data\ammobox_co.paa"
|
|
};
|
|
}; |