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braf/braf_characters_army/face/indigenous/braf_Indigenous_03.rvmat

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.25,0.22,0.2,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.2,0.2,0.2,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_asian_03_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_asian_03_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};