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braf/braf_characters_army/face/white/braf_White_01_camo.rvmat

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ambient[]={0.54000,0.58000,0.52000,3.5};
diffuse[]={0.500000,0.5500000,0.500000,1.0};
forcedDiffuse[]={0.12,0.3,0.32,0.7};
emmisive[]={0.5,0.8,0.7,0.12};
specular[]={0.026000,0.0250000,0.0250,0.3};
specularPower=120.000000;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_01_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_01_smdi.paa";
uvSource="tex";
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(1.422,1.973)";
uvSource="none";
};