Files
braf/braf_characters_army/units/v_army_commando_2000.hpp

3287 lines
90 KiB
C++

//------------------------------------- Infantaria de Selva -------------------------------------------
//Command
class braf_army_of_commando_2000 : braf_army_of_base {
_generalMacro = "braf_army_of_commando_2000";
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_of_commando_2000.jpg";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"BRAF_PT92",
"BRAF_Steiner_750RC",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"BRAF_PT92",
"BRAF_Steiner_750RC",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_sl_commando_2000 : braf_army_sl_base {
_generalMacro = "braf_army_sl_commando_2000";
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_sl_commando_2000.jpg";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"BRAF_PT92",
"BRAF_Steiner_750RC",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"BRAF_PT92",
"BRAF_Steiner_750RC",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_tl_commando_2000 : braf_army_tl_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_tl_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_tl_commando_2000.jpg";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//Specialists
class braf_army_medic_commando_2000 : braf_army_medic_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_medic_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_medic_commando_2000.jpg";
backpack = "braf_alice_large_olive_medic";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_eng_commando_2000 : braf_army_eng_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_eng_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_eng_commando_2000.jpg";
backpack = "braf_alice_large_olive_engineer";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"BRAF_PT92",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_eod_commando_2000 : braf_army_eod_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_eod_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_eod_commando_2000.jpg";
backpack = "braf_alice_large_olive_eod";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//Infantry
class braf_army_rifleman_commando_2000 : braf_army_rifleman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_rifleman_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_rifleman_commando_2000.jpg";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_ar_commando_2000 : braf_army_ar_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_ar_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_ar_commando_2000.jpg";
displayName = "$STR_B_Soldier_AR_F0";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_Minimi",
"braf_PT92",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_Minimi",
"Throw",
"Put"
};
magazines[] = {
"200Rnd_556x45_Box_F",
"200Rnd_556x45_Box_F",
"200Rnd_556x45_Box_Red_F",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag"
};
respawnMagazines[] = {
"200Rnd_556x45_Box_F",
"200Rnd_556x45_Box_F",
"200Rnd_556x45_Box_Red_F",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_lat_commando_2000 : braf_army_launcher_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_lat_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_lat_commando_2000.jpg";
displayName = "$STR_BRAF_LAT";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"braf_PT92",
"BRAF_launch_alac",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"BRAF_launch_alac",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_ammo_commando_2000 : braf_army_rifleman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_ammo_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_ammo_commando_2000.jpg";
backpack = "braf_alice_large_olive_ammo_762";
displayName = "$STR_B_Soldier_A_F0";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_dmr_commando_2000 : braf_army_dmr_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_dmr_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_dmr_commando_2000.jpg";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"BRAF_Fal_Scope",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_Fal_Scope",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_sniper_commando_2000 : braf_army_sniper_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_sniper_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_sniper_commando_2000.jpg";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"Braf_aglc_scope_preto",
"Throw",
"Put"
};
respawnWeapons[] = {
"Braf_aglc_scope_preto",
"Throw",
"Put"
};
magazines[] = {
"braf_5Rnd_308",
"braf_5Rnd_308",
"braf_5Rnd_308",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_5Rnd_308_Red",
"braf_5Rnd_308_Red"
};
respawnMagazines[] = {
"braf_5Rnd_308",
"braf_5Rnd_308",
"braf_5Rnd_308",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_5Rnd_308_Red",
"braf_5Rnd_308_Red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
/*M16A2 com granadeira
class braf_army_gl_commando_2000 : braf_army_gl_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_gl_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"Chemlight_green"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};*/
//Weapons
class braf_army_mg_commando_2000 : braf_army_ar_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_mg_commando_2000";
Author = "BRAF Team";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_mg_commando_2000.jpg";
displayName = "$STR_A3_CfgVehicles_B_Patrol_Soldier_MG_F0";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"BRAF_mag",
"BRAF_PT92",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_mag",
"BRAF_PT92",
"Throw",
"Put"
};
magazines[] = {
"Braf_75Rnd_mag58_mag",
"Braf_75Rnd_mag58_mag_Tracer_red",
"Braf_75Rnd_mag58_mag_Tracer_red",
"16Rnd_9x21_Mag"
};
respawnMagazines[] = {
"Braf_75Rnd_mag58_mag",
"Braf_75Rnd_mag58_mag_Tracer_red",
"Braf_75Rnd_mag58_mag_Tracer_red",
"16Rnd_9x21_Mag"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\manga.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_mg_a_commando_2000 : braf_army_rifleman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_mg_a_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_mg_a_commando_2000.jpg";
backpack = "braf_alice_large_olive_ammo_mg_762";
displayName = "$STR_BRAF_MG_A";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_at_commando_2000 : braf_army_launcher_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_at_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_at_commando_2000.jpg";
backpack = "braf_alice_large_olive_ammo_at_84";
displayName = "$STR_B_Soldier_LAT_F0";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"braf_pt92",
"BRAF_Gustav",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"BRAF_Gustav",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45_red",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"MRAWS_HEAT55_F"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45_red",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"MRAWS_HEAT55_F"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_aa_commando_2000 : braf_army_launcher_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_aa_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_aa_commando_2000.jpg";
backpack = "braf_alice_large_olive_ammo_aa_72";
displayName = "$STR_B_Soldier_AA_F0";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"braf_PT92",
"BRAF_Igla",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"BRAF_Igla",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45_red",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"BRAF_Igla_missile"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45_red",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"BRAF_Igla_missile"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//Statics
class braf_army_mortar_commando_2000 : braf_army_support_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_mortar_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_mortar_commando_2000.jpg";
backpack = "BRAF_B_M252_Gun_Bag";
displayName = "$STR_BRAF_Mortar";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_mortar_a_commando_2000 : braf_army_support_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_mortar_a_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_mortar_a_commando_2000.jpg";
backpack = "BRAF_B_M252_Bipod_Bag";
displayName = "$STR_BRAF_Mortar_A";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_m2_commando_2000 : braf_army_rifleman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_m2_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_m2_commando_2000.jpg";
backpack = "BRAF_B_M2_Gun_Bag";
displayName = "$STR_BRAF_M2";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"braf_PT92",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_m2_a_commando_2000 : braf_army_rifleman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_COMMANDO_2000";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
_generalMacro = "braf_army_m2_a_commando_2000";
model = "braf\braf_characters_army\Uniform\braf_japona.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000comandos\braf_army_m2_a_commando_2000.jpg";
backpack = "BRAF_B_M2_Tripod_Bag";
displayName = "$STR_BRAF_M2_A";
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {
"braf_m4a1",
"braf_pt92",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_m4a1",
"braf_pt92",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"braf_lbv_black_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};