85 lines
1.6 KiB
Plaintext
85 lines
1.6 KiB
Plaintext
ambient[] = {1.0,1.0,1.0,1.0};
|
|
diffuse[] = {1.0,1.0,1.0,1.0};
|
|
forcedDiffuse[] = {0.25,0.25,0.25,1};
|
|
emmisive[] = {0.0,0.0,0.0,1.0};
|
|
specular[] = {1,1,1,1};
|
|
specularPower = 8.0;
|
|
PixelShaderID = "Super";
|
|
VertexShaderID = "Super";
|
|
class Stage1
|
|
{
|
|
texture = "braf\braf_characters_headgear\Data\cvc\cvc_nohq.paa";
|
|
uvSource = "tex";
|
|
class uvTransform
|
|
{
|
|
aside[] = {1.0,0.0,0.0};
|
|
up[] = {0.0,1.0,0.0};
|
|
dir[] = {0.0,0.0,0.0};
|
|
pos[] = {0.0,0.0,0.0};
|
|
};
|
|
};
|
|
class Stage2
|
|
{
|
|
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
|
uvSource = "tex";
|
|
class uvTransform
|
|
{
|
|
aside[] = {1.0,0.0,0.0};
|
|
up[] = {0.0,1.0,0.0};
|
|
dir[] = {0.0,0.0,0.0};
|
|
pos[] = {0.0,0.0,0.0};
|
|
};
|
|
};
|
|
class Stage3
|
|
{
|
|
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
|
uvSource = "tex";
|
|
class uvTransform
|
|
{
|
|
aside[] = {1.0,0.0,0.0};
|
|
up[] = {0.0,1.0,0.0};
|
|
dir[] = {0.0,0.0,0.0};
|
|
pos[] = {0.0,0.0,0.0};
|
|
};
|
|
};
|
|
class Stage4
|
|
{
|
|
texture = "braf\braf_characters_headgear\Data\cvc\cvc_as.paa";
|
|
uvSource = "tex";
|
|
class uvTransform
|
|
{
|
|
aside[] = {1.0,0.0,0.0};
|
|
up[] = {0.0,1.0,0.0};
|
|
dir[] = {0.0,0.0,0.0};
|
|
pos[] = {0.0,0.0,0.0};
|
|
};
|
|
};
|
|
class Stage5
|
|
{
|
|
//texture = "mea_military\char\data\EB\soldier\Base\cvc_smdi.paa";
|
|
uvSource = "tex";
|
|
class uvTransform
|
|
{
|
|
aside[] = {1.0,0.0,0.0};
|
|
up[] = {0.0,1.0,0.0};
|
|
dir[] = {0.0,0.0,0.0};
|
|
pos[] = {0.0,0.0,0.0};
|
|
};
|
|
};
|
|
class Stage6
|
|
{
|
|
texture = "#(ai,64,64,1)fresnel(1,1)";
|
|
uvSource = "none";
|
|
};
|
|
class Stage7
|
|
{
|
|
texture = "a3\data\env_cloth_neutral_co.paa";
|
|
uvSource = "tex";
|
|
class uvTransform
|
|
{
|
|
aside[] = {1,0,0};
|
|
up[] = {0,1,0};
|
|
dir[] = {0,0,0};
|
|
pos[] = {0,0,0};
|
|
};
|
|
}; |