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braf/braf_damage/data/source/braf_lmv/camo3_damage.rvmat

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//class StageTI
//{
// texture="braf\braf_armored\BRAF_LMV\data\camo3_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,0};
specular[]={0.15000001,0.15000001,0.15000001,1};
specularPower=70;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\Data\camo3_nohq.paa";
uvSource="tex";
};
class Stage2
{
texture="a3\data_f\destruct\damage_metal_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metal_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]=
{
"cos(70)*3",
"sin(70)*3",
0
};
up[]=
{
"-sin(70)*3",
"cos(70)*3",
0
};
dir[]={0,0,0};
pos[]={0.33000001,0.050000001,0};
};
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\Data\camo3_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\Data\camo3_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource="tex";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
};