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braf/braf_soft/Braf_Marrua/AM11/Braf_AM11.hpp

833 lines
19 KiB
C++

class BRAF_AM11_Unarmed: BRAF_Marrua_base
{
forceInGarage=1;
author="BRAF_Team";
_generalMacro="BRAF_AM21";
scope=2;
scopeArsenal=2;
scopeCurator=2;
displayName="$STR_braf_soft_am11_displayname";
model="braf\braf_soft\BRAF_Marrua\AM11\Marrua_AM11.p3d";
DLC="BRAF";
icon="braf\braf_soft\BRAF_Marrua\AM11\Data\ui\am11_map_ca.paa";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Unarmed.jpg";
picture="braf\braf_soft\BRAF_Marrua\AM11\Data\ui\am11_ui_ca.paa";
editorSubcategory="EdSubcat_Cars";
faction="BRAF_ARMY";
crew="braf_army_rifleman_regular_2000";
//transportSoldier=1;
cargoAction[]=
{
"passenger_flatground_crosslegs"
};
weapons[]={"SportCarHorn","SmokeLauncher"};
magazines[]={"SmokeLauncherMag"};
smokeLauncherGrenadeCount=4;
smokeLauncherVelocity=14;
smokeLauncherOnTurret=0;
smokeLauncherAngle=120;
enableManualFire=1;
getInProxyOrder[]={1,3,4,5,2};
threat[]={0.5,0.1,0.1};
slingLoadCargoMemoryPoints[]=
{
"SlingLoadCargo1",
"SlingLoadCargo2",
"SlingLoadCargo3",
"SlingLoadCargo4"
};
hiddenSelections[]=
{
"Camo_1",
"Camo_2",
"Glass"
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
class Damage
{
tex[]={};
mat[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo1.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\camo1_damage.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\destruct.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo2.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\camo2_damage.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\destruct.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\glass.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\glass_damage.rvmat",
"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\glass_damage.rvmat"
};
};
class TransportItems
{
class _xx_FirstAidKit
{
name = "FirstAidKit";
count = 8;
};
class _xx_ToolKit
{
name = "ToolKit";
count = 1;
};
};
class TransportBackpacks
{
class _xx_BRAF_Alice_bag
{
backpack = "BRAF_Alice_bag";
count = 4;
};
};
class TransportWeapons
{
class _xx_BRAF_launch_alac
{
weapon = "BRAF_launch_alac";
count = 2;
};
};
class TransportMagazines
{
class _xx_BRAF_20Rnd_762x51
{
magazine = "BRAF_20Rnd_762x51";
count = 8;
};
class _xx_BRAF_100Rnd_762x51_Mix_red
{
magazine = "BRAF_100Rnd_762x51_Mix_red";
count = 8;
};
class _xx_BRAF_30Rnd_556x45
{
magazine = "BRAF_30Rnd_556x45";
count = 8;
};
class _xx_HandGrenade
{
magazine="HandGrenade";
count=4;
};
class _xx_SmokeShell
{
magazine="SmokeShell";
count=4;
};
};
class Library
{
libTextDesc="$STR_braf_soft_am11_description";
};
class VehicleTransport
{
class Cargo
{
parachuteClass="B_Parachute_02_F";
parachuteHeightLimit=5;
canBeTransported=1;
dimensions[]=
{
"BBox_1_1_pos",
"BBox_1_2_pos"
};
};
};
class Turrets: Turrets
{
class CargoTurret_01: CargoTurret
{
gunnerAction="passenger_inside_7";
gunnerName="$STR_braf_soft_seat_codriver";
memoryPointsGetInGunner="pos codriver";
memoryPointsGetInGunnerDir="pos codriver dir";
gunnerCompartments="Compartment1";
proxyIndex=1;
isPersonTurret=1;
commanding=3;
class TurnIn
{
limitsArrayTop[]=
{
{23.962099,-61.2561},
{14.3315,-18.7728}
};
limitsArrayBottom[]=
{
{-19.6203,-79.333099},
{-16.263201,-23.601801}
};
};
class TurnOut: TurnIn
{
};
class dynamicViewLimits
{
};
};
class CargoTurret_02: CargoTurret_01
{
gunnerAction="passenger_inside_7";
gunnerName="$STR_braf_soft_seat_backseat";
memoryPointsGetInGunner="pos cargo";
memoryPointsGetInGunnerDir="pos cargo dir";
proxyIndex=4;
commanding=2;
};
class CargoTurret_03: CargoTurret_01
{
gunnerAction="vehicle_passenger_stand_2";
gunnerName="$STR_braf_soft_seat_standup";
memoryPointsGetInGunner="pos gunner";
memoryPointsGetInGunnerDir="pos gunner dir";
proxyIndex=5;
commanding=1;
allowLauncherIn=1;
allowLauncherOut=1;
class TurnIn
{
limitsArrayTop[]=
{
{45,-95},
{45,95}
};
limitsArrayBottom[]=
{
{-30,-95},
{-20,-30},
{-20,30},
{-30,95}
};
};
class TurnOut: TurnIn
{
};
};
};
class AnimationSources: AnimationSources
{
class door_hide
{
source="user";
initPhase=0;
animPeriod=0;
};
class camonet_hide
{
source="user";
initPhase=1;
animPeriod=0;
};
class windshield_rot
{
source="user";
initPhase=0;
animPeriod=1;
};
class Unarmed_Main_Turret_Hide
{
source="Proxy";
initPhase=0;
mass=-25;
forceAnimatePhase=0;
forceAnimate[]={"Unarmed_Ammo_Hide",0};
};
class Unarmed_Ammo_Hide
{
source="Proxy";
initPhase=0;
};
class Unarmed_gunner_hide
{
initPhase=0;
};
class Proxy
{
source="user";
animPeriod=0.001;
initPhase=0;
};
class ReloadAnim
{
source="reload";
weapon="BRAF_MAG_VEH";
};
class muzzle_rot_MAG
{
source="ammorandom";
weapon="BRAF_MAG_VEH";
};
class muzzle_hide_MAG
{
source="reload";
weapon="BRAF_MAG_VEH";
};
class reloadmag
{
source="ReloadMagazine";
weapon="BRAF_MAG_VEH";
};
class Revolving
{
source="revolving";
weapon="BRAF_MAG_VEH";
};
class Ammorandom
{
source="ammorandom";
weapon="BRAF_MAG_VEH";
};
};
animationList[]=
{
"Unarmed_Main_Turret_Hide",1,
"Unarmed_Ammo_Hide",1,
"Proxy",1
};
class UserActions
{
class Windshield_Down
{
displayname="$STR_braf_soft_useraction_foldwindshield";
position="windshield_axis";
showWindow=1;
radius=1;
priority=0;
onlyForPlayer=0;
condition="this animationphase 'Windshield_Down' < 0.1 AND Alive(this)";
statement="this animate ['Windshield_Down',1]";
};
class Windshield_Up: Windshield_Down
{
displayname="$STR_braf_soft_useraction_unfoldwindshield";
condition="this animationphase 'Windshield_Down' > 0.9 AND Alive(this)";
statement="this animate ['Windshield_Down',0]";
};
class Camonet_Unhide: Windshield_Down
{
displayname="$STR_braf_soft_useraction_unhidewindshieldcamonet";
condition="this animationphase 'Camonet_Hide' > 0.9 AND Alive(this)";
statement="this animate ['Camonet_Hide',0]";
};
class Camonet_Hide: Camonet_Unhide
{
displayname="$STR_braf_soft_useraction_hidewindshieldcamonet";
condition="this animationphase 'Camonet_Hide' < 0.1 AND Alive(this)";
statement="this animate ['Camonet_Hide',1]";
};
class Door_Hide
{
displayname="$STR_braf_soft_useraction_doorhide";
position="pip1_dir";
showWindow=0;
radius=1;
priority=0;
onlyForPlayer=0;
condition="this animationphase 'Door_Hide' < 0.1 AND Alive(this)";
statement="this animate ['Door_Hide',1]";
};
class Door_Unhide: Door_Hide
{
displayname="$STR_braf_soft_useraction_doorunhide";
condition="this animationphase 'Door_Hide' > 0.9 AND Alive(this)";
statement="this animate ['Door_Hide',0]";
};
};
class TextureSources
{
class EB_01
{
displayName="$STR_braf_soft_texture_brazilian_army";
author="BRAF Team";
textures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
};
class UN
{
displayName="$STR_braf_soft_texture_am11_un";
author="BRAF Team";
textures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
};
class FAB
{
displayName="$STR_braf_soft_texture_am11_fab";
author="BRAF Team";
textures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\FAB\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\FAB\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
factions[]={"BRAF_FAB"};
};
class CFN
{
displayName="$STR_braf_soft_texture_am11_cfn";
author="BRAF Team";
textures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
factions[]={"BRAF_NAVY"};
};
class Black
{
displayName="$STR_braf_soft_texture_am11_black";
author="BRAF Team";
textures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Black\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Black\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
factions[]={"BRAF_CIV"};
};
class Red
{
displayName="$STR_braf_soft_texture_am11_red";
author="BRAF Team";
textures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Red\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Red\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
factions[]={"BRAF_CIV"};
};
class Khaki
{
displayName="$STR_braf_soft_texture_am11_khaki";
author="BRAF Team";
textures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Khaki\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Khaki\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
factions[]={"BRAF_CIV"};
};
};
textureList[]=
{
"EB_01",
1
};
class AcreRacks
{
class Rack
{
displayName = "$STR_braf_soft_texture_vehicle_radio"; // Name displayed in the interaction menu
shortName = "Radio"; // Short name displayed on the HUD. Maximum of 5 characters
componentName = "ACRE_VRC110"; // Able to mount a PRC152
// {"ffv", [0]} seleciona o primeiro CargoTurret(FFV-Fire from vehicle) configurado (tem que configurar os CargoTurret antes da turret), 0=primero, 1=segundo, 2=terceiro...
allowedPositions[] = {"driver", {"ffv", [0]}}; // Who can configure the radio and open the radio GUI. Same wildcards as the intercom. It also allows transmitting/receiving
disabledPositions[] = {}; // Who cannot access the radio (default: {})
defaultComponents[] = {}; // Use this to attach simple components like Antennas, they will first attempt to fill empty connectors but will overide existing connectors. Not yet fully implemented. (default: {})
mountedRadio = "ACRE_PRC152"; // Predefined mounted radio (default: "", meaning none)
isRadioRemovable = 1; // Radio can be removed (default: 0)
intercom[] = {}; // Radio not wired to any intercom. All units in intercom can receive/send transmittions (ACE3 interaction menu) but they cannot manipulate the radio (GUI interface) (default: {})
};
};
tf_isolatedAmount = 0;
tf_RadioType = "braf_radio_backpack_olive_notvp";
tf_hasLRradio = 1;
};
class BRAF_AM11_UN: BRAF_AM11_Unarmed
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_un_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_UN.jpg";
_generalMacro="BRAF_AM11_UN";
faction="BRAF_ARMY";
class TransportItems
{
class _xx_FirstAidKit
{
name = "FirstAidKit";
count = 4;
};
class _xx_ToolKit
{
name = "ToolKit";
count = 1;
};
};
class TransportWeapons{};
class TransportMagazines{};
class TransportBackpacks{};
hiddenSelections[]=
{
"Camo_1",
"Camo_2",
"Glass"
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
textureList[]=
{
"UN",
1
};
};
class BRAF_AM11_CFN: BRAF_AM11_Unarmed
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_cfn_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_CFN.jpg";
_generalMacro="BRAF_AM11_CFN";
faction="BRAF_NAVY";
crew="braf_marines_rifleman";
class TransportItems
{
class _xx_FirstAidKit
{
name = "FirstAidKit";
count = 4;
};
class _xx_ToolKit
{
name = "ToolKit";
count = 1;
};
};
class TransportWeapons{};
class TransportMagazines{};
class TransportBackpacks{};
hiddenSelections[]=
{
"Camo_1",
"Camo_2",
"Glass"
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
textureList[]=
{
"CFN",
1
};
};
class BRAF_AM11_FAB: BRAF_AM11_Unarmed
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_fab_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_FAB.jpg";
_generalMacro="BRAF_AM11_FAB";
faction="BRAF_FAB";
crew="braf_fab_rifleman";
class TransportItems
{
class _xx_FirstAidKit
{
name = "FirstAidKit";
count = 4;
};
class _xx_ToolKit
{
name = "ToolKit";
count = 1;
};
};
class TransportWeapons{};
class TransportMagazines{};
class TransportBackpacks{};
hiddenSelections[]=
{
"Camo_1",
"Camo_2",
"Glass"
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\FAB\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\FAB\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
textureList[]=
{
"FAB",
1
};
};
class BRAF_AM11_Khaki: BRAF_AM11_Unarmed
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_khaki_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Khaki.jpg";
_generalMacro="BRAF_AM11_Khaki";
faction="BRAF_CIV";
side=3;
crew="C_Man_casual_5_F";
class TransportItems
{
class _xx_FirstAidKit
{
name = "FirstAidKit";
count = 4;
};
class _xx_ToolKit
{
name = "ToolKit";
count = 1;
};
};
class TransportWeapons{};
class TransportMagazines{};
class TransportBackpacks{};
hiddenSelections[]=
{
"Camo_1",
"Camo_2",
"Glass"
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Khaki\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Khaki\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
textureList[]=
{
"Khaki",
1
};
};
class BRAF_AM11_Black: BRAF_AM11_Khaki
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_black_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Black.jpg";
_generalMacro="BRAF_AM11_Black";
hiddenSelections[]=
{
"Camo_1",
"Camo_2",
"Glass"
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Black\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Black\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
textureList[]=
{
"Black",
1
};
};
class BRAF_AM11_Red: BRAF_AM11_Khaki
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_red_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Red.jpg";
_generalMacro="BRAF_AM11_Red";
hiddenSelections[]=
{
"Camo_1",
"Camo_2",
"Glass"
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Red\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Red\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
textureList[]=
{
"Red",
1
};
};
class BRAF_AM11_Armed: BRAF_AM11_Unarmed
{
forceInGarage=1;
displayName="$STR_braf_soft_am11_armed_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Armed.jpg";
class SpeechVariants
{
class Default
{
speechSingular[]={"veh_vehicle_armedcar_s"};
speechPlural[]={"veh_vehicle_armedcar_p"};
};
};
textSingular="$STR_A3_nameSound_veh_vehicle_armedcar_s";
textPlural="$STR_A3_nameSound_veh_vehicle_armedcar_p";
nameSound="veh_vehicle_armedcar_s";
getInProxyOrder[]={1,2,3,4,6};
threat[]={0.6,0.25,0.25};
animationList[]=
{
"Unarmed_gunner_hide",1,
"Proxy",0
};
class Turrets: Turrets
{
class CargoTurret_01: CargoTurret_01
{
};
class CargoTurret_02: CargoTurret_02
{
};
class MAG_Turret: BRAF_Turret
{
disableSoundAttenuation=1;
body="mainTurret";
gun="mainGun";
gunnerName="$STR_braf_soft_seat_maggunner";
outGunnerMayFire=1;
forceHideGunner=0;
gunBeg="gun_beg";
gunEnd="gun_end";
minElev=-18;
maxElev=40;
initTurn=0;
startEngine=0;
gunnerForceOptics=0;
weapons[]=
{
"BRAF_MAG_VEH",
"SmokeLauncher"
};
magazines[]=
{
"BRAF_200Rnd_762x51",
"BRAF_200Rnd_762x51",
"BRAF_200Rnd_762x51",
"BRAF_200Rnd_762x51_Mix_red",
"BRAF_200Rnd_762x51_Mix_red",
"SmokeLauncherMag"
};
soundServo[]=
{
"A3\sounds_f\dummysound",9.999998e-007,1
};
gunnerAction="BRAF_am11_gunner";
gunnerInAction="vehicle_passenger_stand_1_passenger_flatground_4";
ejectDeadGunner=1;
castGunnerShadow=1;
viewGunnerInExternal=1;
gunnerCompartments="Compartment1";
stabilizedInAxes=0;
memoryPointGunnerOptics="gunnerview";
memoryPointsGetInGunner="pos gunner";
memoryPointsGetInGunnerDir="pos gunner dir";
gunnerLeftHandAnimName="mag";
gunnerRightHandAnimName="mag";
animationSourceBody="mainTurret";
animationSourceGun="mainGun";
hasGunner=1;
primaryGunner=1;
commanding=1;
proxyIndex=6;
discreteDistance[]={100,200,300,400,500,600,800,1000,1200,1500};
discreteDistanceInitIndex=2;
class GunFire: WeaponCloudsMGun
{
interval=0.0099999998;
};
class ViewOptics: ViewOptics
{
minFov=0.5;
maxFov=1.25;
initFov=0.75;
};
};
};
hiddenSelections[]=
{
"Camo_1",
"Camo_2",
"Glass"
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
textureList[]=
{
"EB_01",
1
};
};
class BRAF_AM11_Armed_UN: BRAF_AM11_Armed
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_armed_un_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Armed_UN.jpg";
hiddenSelections[]=
{
"Camo_1",
"Camo_2",
"Glass"
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
textureList[]=
{
"UN",
1
};
};
class BRAF_AM11_Armed_CFN: BRAF_AM11_Armed
{
forceInGarage=0;
displayName="$STR_braf_soft_am11_armed_cfn_displayname";
editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Armed_CFN.jpg";
faction="BRAF_NAVY";
crew="braf_marines_rifleman";
hiddenSelections[]=
{
"Camo_1",
"Camo_2",
"Glass"
};
hiddenSelectionsTextures[]=
{
"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_1_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_2_co.paa",
"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
};
textureList[]=
{
"CFN",
1
};
};