Files

331 lines
7.7 KiB
C++

class braf_hk33 : Rifle_Base_F {
author = "NIArms Team";
displayName = "Heckler Koch HK33 5,56mm";
scope = public;
magazines[] = {"braf_30Rnd_556x45_HK"};
magazineWell[] = {BRAF_HK_556};
soundBipodDeploy[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_deploy",0.70794576,1,20};
soundBipodFold[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_fold",0.70794576,1,20};
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_down",0.70794576,1,20};
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_up",0.70794576,1,20};
deployedPivot = "bipod";
hasBipod = 0;
class Library {
libTextDesc = "Heckler Koch HK33";
};
model = "\braf\braf_weapons_assault_rifles\556mm_hk33\Hk33\hk33.p3d"; /// path to model
picture = "\braf\braf_weapons_assault_rifles\556mm_HK33\data\ui\hk33.paa";
reloadAction = "braf_GestureReloadHK33";
magazineReloadSwitchPhase = 0.3; // magazine will get replaced pretty early
handAnim[] = {"OFP2_ManSkeleton", "braf\braf_weapons_anim\animations\556mm_HK33\l1a1_hands.rtm"}; /// MX hand animation actually fits this rifle well
maxZeroing = 1600;
discreteDistanceInitIndex = 2;
maxRecoilSway = 0.0125;
swayDecaySpeed = 1.25;
hiddenSelections[] = {"camo1","camo2","camo3"};
hiddenSelectionsTextures[] = {"braf\braf_weapons_assault_rifles\556mm_HK33\data\m964_co.paa","braf\braf_weapons_assault_rifles\556mm_HK33\data\m964_co.paa","braf\braf_weapons_assault_rifles\556mm_HK33\data\trilho.paa"};
discreteDistance[] = { 100, 200, 300, 400 };
discreteDistanceCameraPoint[] = { "eye", "eye_200", "eye_300", "eye_400" }; /// the angle of gun changes with zeroing
cameraDir = "eye_look";
class GunParticles : GunParticles{
class EjectEffect {
positionName="Nabojnicestart";
directionName="Nabojniceend";
effectName="CaselessAmmoCloud";
};
class SecondEffect {
effectName = "ShotUnderwater";
positionName = "usti hlavne";
directionName = "konec hlavne";
};
class RifleAmmoCloud {
positionName="Nabojnicestart";
directionName="Nabojniceend";
effectName="CaselessAmmoCloud";
};
class SmokeEffect {
positionName="usti hlavne";
directionName="usti hlavne";
effectName="RifleAssaultCloud";
};
};
class WeaponSlotsInfo : WeaponSlotsInfo {
class MuzzleSlot : SlotInfo {
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa";
iconScale = 0.2;
iconPinpoint = "Center";
iconPosition[] = {0, 0.45};
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE";
compatibleItems[] = {"muzzle_snds_M","muzzle_snds_m_khk_F","muzzle_snds_m_snd_F"};
};
class CowsSlot : asdg_OpticRail1913_short {
iconPicture = "\A3\Weapons_F\Data\UI\attachment_top.paa";
iconPosition[] = {0.5, 0.36};
iconPinpoint = "Bottom";
iconScale = 0.2;
};
class PointerSlot : asdg_FrontSideRail {
iconPicture = "\A3\Weapons_F\Data\UI\attachment_side.paa";
iconPinpoint = "Center";
iconPosition[] = {0.3, 0.42};
iconScale = 0.25;
};
class UnderBarrelSlot : asdg_UnderSlot {
iconPicture = "\A3\Weapons_F_Mark\Data\UI\attachment_under.paa";
linkProxy = "\A3\Data_F_Mark\Proxies\Weapon_Slots\UNDERBARREL";
iconPosition[] = {0.32, 0.55};
iconScale = 0.2;
iconPinpoint = "Center";
};
};
distanceZoomMin = 100;
distanceZoomMax = 600;
changeFiremodeSound[]=
{
"braf\braf_weapons_assault_rifles\556mm_HK33\sounds\firemode",
0.6,
1,
5
};
drySound[]=
{
"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Dry",
0.25118864,
1,
20
};
reloadMagazineSound[]=
{
"braf\braf_weapons_assault_rifles\556mm_HK33\sounds\Hk_reload",
0.630957,
1,
35
};
modes[]=
{
"Single",
"FullAuto",
"single_close_optics1",
"single_medium_optics1",
"single_far_optics1",
"fullauto_medium"
};
bullet1[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_01",
0.63095737,
1,
15
};
bullet2[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_02",
0.63095737,
1,
15
};
bullet3[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_03",
0.63095737,
1,
15
};
bullet4[]=
{
"A3\sounds_f\weapons\shells\5_56\metal_556_04",
0.63095737,
1,
15
};
bullet5[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_01",
0.63095737,
1,
15
};
bullet6[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_02",
0.63095737,
1,
15
};
bullet7[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_03",
0.63095737,
1,
15
};
bullet8[]=
{
"A3\sounds_f\weapons\shells\5_56\dirt_556_04",
0.63095737,
1,
15
};
bullet9[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_01",
0.63095737,
1,
15
};
bullet10[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_02",
0.63095737,
1,
15
};
bullet11[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_03",
0.63095737,
1,
15
};
bullet12[]=
{
"A3\sounds_f\weapons\shells\5_56\grass_556_04",
0.63095737,
1,
15
};
soundBullet[]=
{
"bullet1",
0.082999997,
"bullet2",
0.082999997,
"bullet3",
0.082999997,
"bullet4",
0.082999997,
"bullet5",
0.082999997,
"bullet6",
0.082999997,
"bullet7",
0.082999997,
"bullet8",
0.082999997,
"bullet9",
0.082999997,
"bullet10",
0.082999997,
"bullet11",
0.082999997,
"bullet12",
0.082999997
};
class Single : Mode_SemiAuto {
class BaseSoundModeType; // External class reference
class StandardSound : BaseSoundModeType {
soundSetShot[] = {"CAR_95_Shot_SoundSet", "CAR_95_Tail_SoundSet", "CAR_95_interiorTail_SoundSet"};
};
class SilencedSound : BaseSoundModeType {
soundsetshot[] = {"CAR_95_silencerShot_SoundSet", "CAR_95_silencerTail_SoundSet", "CAR_95_silencerInteriorTail_SoundSet"};
};
reloadTime = 0.096;
dispersion=0.00057999999;
mass = 130;
initSpeed = 850;
recoil="recoil_single_ebr";
recoilProne="recoil_single_prone_ebr";
minRange=2;
minRangeProbab=0.30000001;
midRange=350;
midRangeProbab=0.69999999;
maxRange=500;
maxRangeProbab=0.050000001;
};
class FullAuto : Mode_FullAuto {
class BaseSoundModeType; // External class reference
class StandardSound : BaseSoundModeType {
soundSetShot[] = {"CAR_95_Shot_SoundSet", "CAR_95_Tail_SoundSet", "CAR_95_interiorTail_SoundSet"};
};
class SilencedSound : BaseSoundModeType {
soundsetshot[] = {"CAR_95_silencerShot_SoundSet", "CAR_95_silencerTail_SoundSet", "CAR_95_silencerInteriorTail_SoundSet"};
};
reloadTime = 0.096;
dispersion=0.00057999999;
recoil="recoil_auto_ebr";
recoilProne="recoil_auto_prone_ebr";
minRange=0;
minRangeProbab=0.89999998;
midRange=15;
midRangeProbab=0.69999999;
maxRange=30;
maxRangeProbab=0.050000001;
aiRateOfFire=1e-006;
};
class single_close_optics1: Single
{
requiredOpticType=1;
showToPlayer=0;
minRange=2;
minRangeProbab=0.050000001;
midRange=300;
midRangeProbab=0.80000001;
maxRange=500;
maxRangeProbab=0.0099999998;
aiRateOfFire=2;
aiRateOfFireDistance=300;
};
class single_medium_optics1: single_close_optics1
{
minRange=300;
minRangeProbab=0.050000001;
midRange=500;
midRangeProbab=0.69999999;
maxRange=700;
maxRangeProbab=0.050000001;
aiRateOfFire=2;
aiRateOfFireDistance=500;
};
class single_far_optics1: single_medium_optics1
{
requiredOpticType=2;
minRange=300;
minRangeProbab=0.050000001;
midRange=700;
midRangeProbab=0.5;
maxRange=1000;
maxRangeProbab=0.050000001;
aiRateOfFire=4;
aiRateOfFireDistance=600;
};
class fullauto_medium: FullAuto
{
showToPlayer=0;
burst=3;
minRange=2;
minRangeProbab=0.5;
midRange=50;
midRangeProbab=0.69999999;
maxRange=100;
maxRangeProbab=0.050000001;
aiRateOfFire=2;
};
aiDispersionCoefY=3;
aiDispersionCoefX=2;
};
class braf_weapcc_muzzleFlash_SF: ItemCore
{
author = "BRAF Team";
scope = 2;
model = "a3\data_f\proxies\muzzle_flash\muzzle_flash_rifle_M4.p3d";
inertia = 0;
};