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diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.16,0.16,0.16,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_weapons_assault_rifles\556mm_HK33\data\flat_normal_nohq.tga";
uvSource="tex";
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